Refresh mine when destroyed.
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@@ -515,6 +515,16 @@ try{
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DbManager.MineQueries.CHANGE_OWNER(this, 0);
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// Update mesh
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Building mineBuilding = BuildingManager.getBuildingFromCache(this.buildingID);
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if (mineBuilding == null){
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Logger.debug( "Null mine building " + this.getObjectUUID() +". Unable to Load Building with UID " +this.buildingID);
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return;
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}
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WorldGrid.updateObject(mineBuilding);
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// remove hirelings
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Building building = (Building) getObject(Enum.GameObjectType.Building, this.buildingID);
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