Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
mob cast chance now determined by MBStatics.AI_POWER_CHANCE mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
This commit is contained in:
@@ -180,9 +180,7 @@ public class MobileFSM {
|
|||||||
mob.stopPatrolTime = System.currentTimeMillis();
|
mob.stopPatrolTime = System.currentTimeMillis();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
//wait between 10 and 15 seconds after reaching patrol point before moving
|
if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis())
|
||||||
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
|
|
||||||
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
|
|
||||||
//early exit while waiting to patrol again
|
//early exit while waiting to patrol again
|
||||||
return;
|
return;
|
||||||
//guard captains inherit barracks patrol points dynamically
|
//guard captains inherit barracks patrol points dynamically
|
||||||
@@ -228,6 +226,9 @@ public class MobileFSM {
|
|||||||
return false;
|
return false;
|
||||||
if (mob.mobPowers.isEmpty())
|
if (mob.mobPowers.isEmpty())
|
||||||
return false;
|
return false;
|
||||||
|
//added in cast chance for mobs, editable by MBServerStatics.AI_POWER_CHANCE
|
||||||
|
if(ThreadLocalRandom.current().nextInt(100) > MBServerStatics.AI_POWER_CHANCE)
|
||||||
|
return false;
|
||||||
if (mob.nextCastTime == 0)
|
if (mob.nextCastTime == 0)
|
||||||
mob.nextCastTime = System.currentTimeMillis();
|
mob.nextCastTime = System.currentTimeMillis();
|
||||||
return mob.nextCastTime <= System.currentTimeMillis();
|
return mob.nextCastTime <= System.currentTimeMillis();
|
||||||
@@ -273,11 +274,7 @@ public class MobileFSM {
|
|||||||
msg.setUnknown04(2);
|
msg.setUnknown04(2);
|
||||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||||
// Default minimum seconds between cast = 10
|
// Default minimum seconds between cast = 10
|
||||||
long coolDown = mobPower.getCooldown();
|
mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
|
||||||
if (coolDown < 10000)
|
|
||||||
mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown;
|
|
||||||
else
|
|
||||||
mob.nextCastTime = System.currentTimeMillis() + coolDown;
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -655,6 +655,7 @@ public class MBServerStatics {
|
|||||||
public static int AI_POWER_DIVISOR = 20;
|
public static int AI_POWER_DIVISOR = 20;
|
||||||
public static int AI_PET_HEEL_DISTANCE = 10;
|
public static int AI_PET_HEEL_DISTANCE = 10;
|
||||||
public static int AI_PATROL_RADIUS = 60;
|
public static int AI_PATROL_RADIUS = 60;
|
||||||
|
public static int AI_POWER_CHANCE = 25; // set 1-100 for chance a mob will cast
|
||||||
|
|
||||||
public static float AI_MAX_ANGLE = 10f;
|
public static float AI_MAX_ANGLE = 10f;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user