|  |  | @ -124,15 +124,19 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case "LOOT": |  |  |  |                 case "LOOT": | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) |  |  |  |                         if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                             GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
 |  |  |  |                             GenerateLootDrop(mob, bse.genTable);  //generate normal loot drop
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					|  |  |  |                     if(ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){ |  |  |  |                     if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         MobLoot extraLoot = rollForContract(bse.genTable, mob); |  |  |  |                         MobLoot extraLoot = rollForContract(bse.genTable, mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (extraLoot != null) |  |  |  |                         if (extraLoot != null) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             mob.getCharItemManager().addItemToInventory(extraLoot); |  |  |  |                             mob.getCharItemManager().addItemToInventory(extraLoot); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             hasExtraRolled = true; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){ |  |  |  |                     if(!hasExtraRolled && ThreadLocalRandom.current().nextInt(2500) < 10 * dropRate){ | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         MobLoot extraLoot = rollForRune(bse.genTable, mob); |  |  |  |                         MobLoot extraLoot = rollForRune(bse.genTable, mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (extraLoot != null) |  |  |  |                         if (extraLoot != null) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             mob.getCharItemManager().addItemToInventory(extraLoot); |  |  |  |                             mob.getCharItemManager().addItemToInventory(extraLoot); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                             hasExtraRolled = true; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case "ITEM": |  |  |  |                 case "ITEM": | 
			
		
	
	
		
		
			
				
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