|
|
|
@ -136,6 +136,13 @@ public enum CombatManager {
@@ -136,6 +136,13 @@ public enum CombatManager {
|
|
|
|
|
|
|
|
|
|
if (inRange) { |
|
|
|
|
|
|
|
|
|
//handle retaliate
|
|
|
|
|
if(AbstractCharacter.IsAbstractCharacter(target)){ |
|
|
|
|
if(((AbstractCharacter)target).combatTarget == null){ |
|
|
|
|
((AbstractCharacter)target).combatTarget = attacker; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// take stamina away from attacker
|
|
|
|
|
|
|
|
|
|
if (weapon != null) { |
|
|
|
|