Using new db loader.
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@@ -128,7 +128,7 @@ public class BuildingLocation extends AbstractGameObject {
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public static void loadBuildingLocations() {
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ArrayList<BuildingLocation> buildingLocations = DbManager.BuildingLocationQueries.LOAD_ALL_BUILDING_LOCATIONS();
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ArrayList<BuildingLocation> buildingLocations = DbManager.BuildingLocationQueries.LOAD_BUILDING_LOCATIONS();
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HashMap<Integer, ArrayList<BuildingLocation>> locationCollection = new HashMap<>();
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// Only slot locations and stuck locations are currently loaded.
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