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modified ht chance

lakebane-easy
FatBoy-DOTC 2 weeks ago
parent
commit
dce7444483
  1. 31
      src/engine/gameManager/CombatManager.java

31
src/engine/gameManager/CombatManager.java

@ -1455,17 +1455,32 @@ public enum CombatManager { @@ -1455,17 +1455,32 @@ public enum CombatManager {
public static boolean LandHit(int atr, int defense){
int roll = ThreadLocalRandom.current().nextInt(101);
float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
//int roll = ThreadLocalRandom.current().nextInt(101);
//float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
//int connvertedChance = (int)(chance * 100);
//if(connvertedChance < 5)
// connvertedChance = 5;
int connvertedChance = (int)(chance * 100);
//if(connvertedChance > 95)
// connvertedChance = 95;
if(connvertedChance < 5)
connvertedChance = 5;
//return connvertedChance > roll;
if(connvertedChance > 95)
connvertedChance = 95;
// Calculate raw chance to hit
float adjustedAtr = (float) atr - (atr + defense) * 0.315f;
float adjustedDefense = (float) defense - (atr + defense) * 0.315f;
return connvertedChance > roll;
// Prevent division by zero
float chance = adjustedAtr / (adjustedDefense + adjustedAtr);
// Convert to percentage and clamp between 5% and 95%
int convertedChance = Math.round(chance * 100);
convertedChance = Math.max(5, Math.min(95, convertedChance));
// Generate random roll (0–100) and determine hit
int roll = ThreadLocalRandom.current().nextInt(101);
return convertedChance > roll;
}
}

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