@ -470,25 +470,27 @@ public enum CombatManager {
@@ -470,25 +470,27 @@ public enum CombatManager {
//Range check.
if ( abstractCharacter . isMoving ( ) ) {
range + = ( abstractCharacter . getSpeed ( ) * 0 . 1f ) ; // add movement vector offset for moving attacker
}
if ( AbstractWorldObject . IsAbstractCharacter ( target ) ) {
AbstractCharacter tarAc = ( AbstractCharacter ) target ;
if ( tarAc ! = null & & tarAc . isMoving ( ) ) {
range + = ( tarAc . getSpeed ( ) * 0 . 1f ) ; // add movement vector offset for moving target
}
}
float attackerHitBox = abstractCharacter . calcHitBox ( ) ; // add attacker hitbox
float targetHitBox = 0 . 0f ;
if ( AbstractCharacter . IsAbstractCharacter ( target ) ) {
AbstractCharacter targetCharacter = ( AbstractCharacter ) target ;
targetHitBox = targetCharacter . calcHitBox ( ) ; // add target hitbox
}
range + = attackerHitBox + targetHitBox + 2 . 5f ; // offset standard range to sync where client tries to stop
//if(abstractCharacter.isMoving()){
// range += (abstractCharacter.getSpeed() * 0.1f); // add movement vector offset for moving attacker
//}
//if(AbstractWorldObject.IsAbstractCharacter(target)) {
// AbstractCharacter tarAc = (AbstractCharacter) target;
// if(tarAc != null && tarAc.isMoving()){
// range += (tarAc.getSpeed() * 0.1f); // add movement vector offset for moving target
// }
//}
//float attackerHitBox = abstractCharacter.calcHitBox(); // add attacker hitbox
//float targetHitBox = 0.0f;
//if(AbstractCharacter.IsAbstractCharacter(target)){
// AbstractCharacter targetCharacter = (AbstractCharacter)target;
// targetHitBox = targetCharacter.calcHitBox(); // add target hitbox
//}
//range += attackerHitBox + targetHitBox + 2.5f; // offset standard range to sync where client tries to stop
range + = 2 ; //sync offset
if ( NotInRange ( abstractCharacter , target , range ) ) {