guard casting work
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@@ -483,8 +483,14 @@ public class MobAI {
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if (powerTokens.isEmpty())
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if (powerTokens.isEmpty())
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return false;
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return false;
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int powerToken = 0;
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int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
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if(ThreadLocalRandom.current().nextInt(1,100) < 65){
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//use direct damage spell
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powerToken = mob.mobPowers.get(3);
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} else{
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//use other random spell
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powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size() - 1));
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}
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int powerRank = mob.mobPowers.get(powerToken);
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int powerRank = mob.mobPowers.get(powerToken);
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
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@@ -11,7 +11,7 @@ public class MobAIThread implements Runnable{
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public static int AI_DROP_AGGRO_RANGE = 60;
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public static int AI_DROP_AGGRO_RANGE = 60;
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public static int AI_PULSE_MOB_THRESHOLD = 200;
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public static int AI_PULSE_MOB_THRESHOLD = 200;
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public static int AI_PATROL_DIVISOR = 15;
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public static int AI_PATROL_DIVISOR = 15;
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public static int AI_POWER_DIVISOR = 20;
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public static int AI_POWER_DIVISOR = 10;
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// Thread constructor
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// Thread constructor
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public MobAIThread() {
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public MobAIThread() {
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