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loop all effects in power actions

feature-config-usage
FatBoy-DOTC 3 weeks ago
parent
commit
de6158842d
  1. 5
      src/engine/net/client/handlers/PerformActionMsgHandler.java
  2. 4
      src/engine/net/client/handlers/SendSummonsMsgHandler.java
  3. 8
      src/engine/wpak/WpakPowerManager.java

5
src/engine/net/client/handlers/PerformActionMsgHandler.java

@ -8,7 +8,6 @@ @@ -8,7 +8,6 @@
package engine.net.client.handlers;
import engine.gameManager.PowersManager;
import engine.net.client.ClientConnection;
import engine.net.client.msg.ClientNetMsg;
import engine.net.client.msg.PerformActionMsg;
@ -24,8 +23,8 @@ public class PerformActionMsgHandler extends AbstractClientMsgHandler { @@ -24,8 +23,8 @@ public class PerformActionMsgHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
PerformActionMsg msg = (PerformActionMsg) baseMsg;
//PowersManager.usePower(msg, origin, false); // Wtf ?
WpakPowerManager.usePower(msg, origin, false);
//PowersManager.beginCast(msg, origin, false); // Wtf ?
WpakPowerManager.beginCast(msg, origin, false);
return true;
}

4
src/engine/net/client/handlers/SendSummonsMsgHandler.java

@ -82,8 +82,8 @@ public class SendSummonsMsgHandler extends AbstractClientMsgHandler { @@ -82,8 +82,8 @@ public class SendSummonsMsgHandler extends AbstractClientMsgHandler {
// Client removes 200 mana on summon use.. so don't send message to self
target.addSummoner(playerCharacter.getObjectUUID(), System.currentTimeMillis() + MBServerStatics.FOURTYFIVE_SECONDS);
//usePower(pam, origin, false);
WpakPowerManager.usePower(pam, origin, false);
//beginCast(pam, origin, false);
WpakPowerManager.beginCast(pam, origin, false);
return true;
}

8
src/engine/wpak/WpakPowerManager.java

@ -38,9 +38,9 @@ public class WpakPowerManager { @@ -38,9 +38,9 @@ public class WpakPowerManager {
PowerActionParser.parseWpakFile();
}
public static void usePower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) {
public static void beginCast(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) {
if (castPower(msg, origin, sendCastToSelf)) {
if (executePower(msg, origin, sendCastToSelf)) {
// Cast failed for some reason, reset timer
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
@ -62,7 +62,7 @@ public class WpakPowerManager { @@ -62,7 +62,7 @@ public class WpakPowerManager {
}
}
private static boolean castPower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) {
private static boolean executePower(final PerformActionMsg msg, ClientConnection origin, boolean sendCastToSelf) {
//check to see if the caster is valid
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
@ -152,7 +152,7 @@ public class WpakPowerManager { @@ -152,7 +152,7 @@ public class WpakPowerManager {
//check to make sure power can be cast on building if target is a building
if (target != null && target.getObjectType() == mbEnums.GameObjectType.Building && !powerCast.target_type.equals(mbEnums.PowerTargetType.BUILDING)) {
PowersManager.sendPowerMsg(playerCharacter, 9, new PerformActionMsg(msg));
sendPowerMsg(playerCharacter, 9, new PerformActionMsg(msg));
return true;
}

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