Merge branch 'magicbox1.5' into feature-guard-patrol

This commit is contained in:
2023-05-06 15:54:45 -05:00
11 changed files with 150 additions and 225 deletions
+3 -16
View File
@@ -117,9 +117,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
private long lastHateUpdate = 0;
private boolean collided = false;
protected Regions lastRegion = null;
protected boolean movingUp = false;
public Contract contract;
/**
* No Id Constructor
@@ -1301,20 +1302,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
locationLock.writeLock().unlock();
}
}
public void teleportToObject(final AbstractWorldObject worldObject) {
locationLock.writeLock().lock();
try{
MovementManager.translocateToObject(this, worldObject);
}catch(Exception e){
Logger.error(e);
}finally{
locationLock.writeLock().unlock();
}
}
/*
* Serializing
+10 -50
View File
@@ -474,7 +474,8 @@ public class Building extends AbstractWorldObject {
for (Building building : city.getParent().zoneBuildingSet) {
//dont add -1 rank buildings.
//don't add -1 rank buildings.
if (building.rank <= 0)
continue;
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
@@ -553,8 +554,6 @@ public class Building extends AbstractWorldObject {
return;
}
// Handling of exploding TOL's
// Must remove a bane before considering destruction of a TOL
if (bane != null) {
@@ -673,10 +672,6 @@ public class Building extends AbstractWorldObject {
return this.w;
}
public final void setMeshScale(Vector3f value) {
this.meshScale = value;
}
public final Vector3f getMeshScale() {
return this.meshScale;
}
@@ -1049,7 +1044,9 @@ public class Building extends AbstractWorldObject {
public final void rebuildMine(){
this.setRank(1);
this.meshUUID = this.getBlueprint().getMeshForRank(this.rank);
// New rank mean new max hitpoints.
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
this.setCurrentHitPoints(this.healthMax);
this.getBounds().setBounds(this);
@@ -1077,8 +1074,6 @@ public class Building extends AbstractWorldObject {
// Submit upgrade job if building is currently set to rank.
try {
DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerUUID);
this.ownerIsNPC = (objectType == DbObjectType.NPC);
@@ -1142,6 +1137,7 @@ public class Building extends AbstractWorldObject {
//create a new list for children if the building is not a child. children list default is null.
//TODO Remove Furniture/Child buildings from building class and move them into a seperate class.
if (this.parentBuildingID == 0)
this.children = new ArrayList<>();
@@ -1150,7 +1146,9 @@ public class Building extends AbstractWorldObject {
if (parent != null){
parent.children.add(this);
//add furniture to region cache. floor and level are reversed in database, //TODO Fix
Regions region = BuildingManager.GetRegion(parent, this.level,this.floor, this.getLoc().x, this.getLoc().z);
if (region != null)
Regions.FurnitureRegionMap.put(this.getObjectUUID(), region);
@@ -1161,28 +1159,6 @@ public class Building extends AbstractWorldObject {
if (this.upgradeDateTime != null)
BuildingManager.submitUpgradeJob(this);
// Run Once move buildings
// 64 / -64 to align with pads
// Don't move furniture
/*
if (parentBuildingID != 0)
return;
// Don't move buildings not on a city zone
// or buildings that are in npc owned city
City city = getCity();
if (city == null)
return;
if (city.getIsNpcOwned() == 1)
return;
PullCmd.MoveBuilding(this, null, getLoc().add(new Vector3fImmutable(0, 0, 0)), getParentZone());
*/
}catch (Exception e){
e.printStackTrace();
}
@@ -1196,21 +1172,8 @@ public class Building extends AbstractWorldObject {
else
newOwnerID = newOwner.getObjectUUID();
// ***BONUS CODE BELOW!
/*
if (newOwner == null) {
this.ownerIsNPC = false;
this.ownerUUID = 0;
} else if (newOwner instanceof PlayerCharacter) {
this.ownerIsNPC = false;
this.ownerUUID = newOwner.getObjectUUID();
} else {
this.ownerIsNPC = true;
this.ownerUUID = newOwner.getObjectUUID();
}
*/
try {
// Save new owner to database
if (!DbManager.BuildingQueries.updateBuildingOwner(this, newOwnerID))
@@ -1285,7 +1248,7 @@ public class Building extends AbstractWorldObject {
stuckLocations.isEmpty())
return this.getLoc();
stuckLocation = stuckLocations.get(ThreadLocalRandom.current().nextInt(stuckLocations.size())).getLoc();
stuckLocation = stuckLocations.get(ThreadLocalRandom.current().nextInt(stuckLocations.size())).getLocation();
return stuckLocation;
}
@@ -1316,6 +1279,7 @@ public class Building extends AbstractWorldObject {
// Can't have an invalid door number
// Log error?
if (doorNumber < 1 || doorNumber > 16)
return false;
@@ -1344,10 +1308,6 @@ public class Building extends AbstractWorldObject {
return true;
}
public int getDoorstate(){
return this.doorState;
}
public void updateEffects() {
ApplyBuildingEffectMsg applyBuildingEffectMsg = new ApplyBuildingEffectMsg(0x00720063, 1, this.getObjectType().ordinal(), this.getObjectUUID(), this.effectFlags);
+23 -52
View File
@@ -11,6 +11,7 @@ package engine.objects;
import engine.gameManager.BuildingManager;
import engine.gameManager.DbManager;
import engine.math.Quaternion;
import engine.math.Vector3fImmutable;
import java.sql.ResultSet;
@@ -25,11 +26,20 @@ public class BuildingLocation extends AbstractGameObject {
private final int type;
private final int slot;
private final int unknown;
private final Vector3fImmutable loc;
private final Vector3fImmutable rot;
private final float w;
private final Vector3fImmutable location;
private final Quaternion rotation;
public BuildingLocation() {
this.buildingUUID = 0;
this.type = 0;
this.slot = 0;
this.unknown = 0;
this.location = Vector3fImmutable.ZERO;
this.rotation = new Quaternion();
}
/**
* ResultSet Constructor
*/
@@ -39,9 +49,8 @@ public class BuildingLocation extends AbstractGameObject {
this.type = rs.getInt("type");
this.slot = rs.getInt("slot");
this.unknown = rs.getInt("unknown");
this.loc = new Vector3fImmutable(rs.getFloat("locX"), rs.getFloat("locY"), rs.getFloat("locZ"));
this.rot = new Vector3fImmutable(rs.getFloat("rotX"), rs.getFloat("rotY"), rs.getFloat("rotZ"));
this.w = rs.getFloat("w");
this.location = new Vector3fImmutable(rs.getFloat("locX"), rs.getFloat("locY"), rs.getFloat("locZ"));
this.rotation = new Quaternion(rs.getFloat("rotX"), rs.getFloat("rotY"), rs.getFloat("rotZ"), rs.getFloat("w"));
}
/*
@@ -52,24 +61,6 @@ public class BuildingLocation extends AbstractGameObject {
return this.buildingUUID;
}
public Vector3fImmutable rotatedLoc() {
Vector3fImmutable convertLoc = null;
double rotY = 2.0 * Math.asin(this.rot.y);
// handle building rotation
convertLoc = new Vector3fImmutable(
(float) ((loc.z * Math.sin(rotY)) + (loc.x * Math.cos(rotY))),
loc.y,
(float) ((loc.z * Math.cos(rotY)) - (loc.x * Math.sin(rotY))));
return convertLoc;
}
public int getType() {
return this.type;
}
@@ -83,42 +74,22 @@ public class BuildingLocation extends AbstractGameObject {
}
public float getLocX() {
return this.loc.x;
return this.location.x;
}
public float getLocY() {
return this.loc.y;
return this.location.y;
}
public float getLocZ() {
return this.loc.z;
public Vector3fImmutable getLocation() {
return this.location;
}
public float getRotX() {
return this.rot.x;
public Quaternion getRotation() {
return this.rotation;
}
public float getRotY() {
return this.rot.y;
}
public float getRotZ() {
return this.rot.z;
}
public float getW() {
return this.w;
}
public Vector3fImmutable getLoc() {
return this.loc;
}
public Vector3fImmutable getRot() {
return this.rot;
}
@Override
public void updateDatabase() {
}
@@ -141,7 +112,7 @@ public class BuildingLocation extends AbstractGameObject {
break;
}
// Add location to the collection in BuildingManager
// Add location to collection in BuildingManager
if (locationCollection.containsKey(buildingLocation.buildingUUID))
locationCollection.get(buildingLocation.buildingUUID).add(buildingLocation);
+2 -3
View File
@@ -246,7 +246,7 @@ public class Contract extends AbstractGameObject {
if (building == null)
return false;
// Can't slot in anything but a blueprintted building
// Can't slot in anything but a blueprinted building
if (building.getBlueprintUUID() == 0)
return false;
@@ -256,8 +256,7 @@ public class Contract extends AbstractGameObject {
// Binary match
return (building.getBlueprint().getBuildingGroup().elementOf(this.allowedBuildings));
}
}
public int getEquipmentSet() {
return equipmentSet;
+27 -15
View File
@@ -20,6 +20,8 @@ import engine.jobs.DeferredPowerJob;
import engine.jobs.UpgradeNPCJob;
import engine.loot.LootManager;
import engine.math.Bounds;
import engine.math.Quaternion;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
import engine.net.Dispatch;
@@ -39,6 +41,7 @@ import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.math.FastMath.acos;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
public class Mob extends AbstractIntelligenceAgent {
@@ -62,7 +65,6 @@ public class Mob extends AbstractIntelligenceAgent {
public int spawnTime;
public Zone parentZone;
public Building building;
public Contract contract;
public boolean hasLoot = false;
public boolean isPlayerGuard = false;
public AbstractCharacter npcOwner;
@@ -265,16 +267,16 @@ public class Mob extends AbstractIntelligenceAgent {
this.notEnemy = EnumBitSet.asEnumBitSet(rs.getLong("notEnemy"), Enum.MonsterType.class);
this.enemy = EnumBitSet.asEnumBitSet(rs.getLong("enemy"), Enum.MonsterType.class);
this.firstName = rs.getString("mob_name");
if (this.firstName.isEmpty()) {
if (this.firstName.isEmpty())
this.firstName = this.mobBase.getFirstName();
}
if (this.contract != null) {
this.equipmentSetID = this.contract.getEquipmentSet();
this.lastName = this.getContract().getName();
} else {
} else
this.equipmentSetID = rs.getInt("equipmentSet");
}
if (rs.getString("fsm").length() > 1)
this.BehaviourType = MobBehaviourType.valueOf(rs.getString("fsm"));
@@ -370,11 +372,6 @@ public class Mob extends AbstractIntelligenceAgent {
writer.putFloat(1.0f);
}
// Location serialization matches NPC
if (mob.region != null)
writer.putVector3f(ZoneManager.convertWorldToLocal(mob.building, mob.getLoc()));
else
writer.putVector3f(mob.getLoc());
//Rotation
@@ -868,6 +865,7 @@ public class Mob extends AbstractIntelligenceAgent {
int slot;
Vector3fImmutable slotLocation;
Quaternion slotRotation;
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
return;
@@ -896,8 +894,6 @@ public class Mob extends AbstractIntelligenceAgent {
this.bindLoc = new Vector3fImmutable(this.statLat, this.statAlt, this.statLon);
this.bindLoc = this.building.getLoc().add(this.bindLoc);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
} else {
@@ -914,14 +910,30 @@ public class Mob extends AbstractIntelligenceAgent {
// Override bind and location for this contracted Mobile
// derived from BuildingManager slot location data.
slotLocation = BuildingManager.getSlotLocation(building, slot);
slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation();
this.bindLoc = building.getLoc().add(slotLocation);
this.loc = building.getLoc().add(slotLocation);
this.endLoc = bindLoc;
// Rotate MOB by slot rotation
slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation();
this.setRot(new Vector3f(0, slotRotation.y, 0));
}
// Rotate slot position by the building rotation
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, building.getBounds().getQuaternion().angleY);
this.loc = new Vector3fImmutable(bindLoc);
this.endLoc = new Vector3fImmutable(bindLoc);
// Rotate mobile rotation by the building's rotation
slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0);
slotRotation = slotRotation.mult(building.getBounds().getQuaternion());
this.setRot(new Vector3f(0, slotRotation.y, 0));
// Configure building region and floor/level for this Mobile
this.region = BuildingManager.GetRegion(this.building, bindLoc.x, bindLoc.y, bindLoc.z);
+22 -3
View File
@@ -18,6 +18,7 @@ import engine.job.JobContainer;
import engine.job.JobScheduler;
import engine.jobs.UpgradeNPCJob;
import engine.math.Bounds;
import engine.math.Quaternion;
import engine.math.Vector3f;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
@@ -37,6 +38,7 @@ import java.util.HashSet;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.locks.ReentrantReadWriteLock;
import static engine.math.FastMath.acos;
import static engine.net.client.msg.ErrorPopupMsg.sendErrorPopup;
import static engine.objects.MobBase.loadEquipmentSet;
@@ -50,7 +52,7 @@ public class NPC extends AbstractCharacter {
protected MobBase mobBase;
protected String name;
public Building building;
protected Contract contract;
protected int dbID;
protected int currentID;
private DateTime upgradeDateTime = null;
@@ -319,6 +321,7 @@ public class NPC extends AbstractCharacter {
int slot;
Vector3fImmutable slotLocation;
Quaternion slotRotation;
if (ConfigManager.serverType.equals(ServerType.LOGINSERVER))
return;
@@ -358,10 +361,26 @@ public class NPC extends AbstractCharacter {
// Override bind and location for this npc derived
// from BuildingManager slot location data.
slotLocation = BuildingManager.getSlotLocation(building, slot);
slotLocation = BuildingManager.getSlotLocation(building, slot).getLocation();
this.bindLoc = building.getLoc().add(slotLocation);
this.loc = building.getLoc().add(slotLocation);
// Rotate slot position by the building rotation
this.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), this.bindLoc, building.getBounds().getQuaternion().angleY);
this.loc = new Vector3fImmutable(bindLoc);
// Rotate NPC by slot rotation
slotRotation = BuildingManager.getSlotLocation(building, slot).getRotation();
this.setRot(new Vector3f(0, slotRotation.y, 0));
// Rotate NPC rotation by the building's rotation
slotRotation = new Quaternion().fromAngles(0, acos(this.getRot().y) * 2, 0);
slotRotation = slotRotation.mult(building.getBounds().getQuaternion());
this.setRot(new Vector3f(0, slotRotation.y, 0));
// Configure region and floor/level for this NPC