bane mechanic complete - working
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@@ -765,12 +765,16 @@ public final class Bane {
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PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
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PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
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if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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player.ZergMultiplier = attackerMultiplier;
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player.ZergMultiplier = attackerMultiplier;
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else
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player.ZergMultiplier = 1.0f;
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}
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}
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for(int uuid : defenders){
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for(int uuid : defenders){
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PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
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PlayerCharacter player = PlayerCharacter.getPlayerCharacter(uuid);
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if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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if(inSiegeRange.contains(player)) //player is still physically here, needs updated multiplier
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player.ZergMultiplier = defenderMultiplier;
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player.ZergMultiplier = defenderMultiplier;
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else
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player.ZergMultiplier = 1.0f;
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}
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}
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}
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}
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