Always at least one stat rolled.
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@@ -711,7 +711,7 @@ public class ItemFactory {
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int rollSuffix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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int rollSuffix = ThreadLocalRandom.current().nextInt(1, 100 + 1);
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if (rollSuffix < 80) {
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if (rollSuffix < 80 || prefixEntry == null) {
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int randomSuffix = LootManager.TableRoll(vendor.getLevel(), false);
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int randomSuffix = LootManager.TableRoll(vendor.getLevel(), false);
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suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
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suffixEntry = ModTableEntry.rollTable(suffixTypeTable.modTableID, randomSuffix);
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