location sync and def formula
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@@ -5112,8 +5112,12 @@ public class PlayerCharacter extends AbstractCharacter {
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@Override
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public void update(Boolean newSystem) {
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this.updateLocation();
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this.updateMovementState();
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if(!newSystem)
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return;
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try {
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if (this.updateLock.writeLock().tryLock()) {
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@@ -5125,7 +5129,7 @@ public class PlayerCharacter extends AbstractCharacter {
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forceRespawn(this);
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return;
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}
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this.updateLocation();
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if (this.isAlive() && this.isActive && this.enteredWorld) {
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this.updateMovementState();
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@@ -532,7 +532,7 @@ public class PlayerCombatStats {
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}
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for(String armorUsed : armorsUsed){
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if(this.owner.skills.containsKey(armorUsed)) {
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armorSkill += this.owner.skills.get(armorUsed).getModifiedAmount();//calculateBuffedSkillLevel(armorUsed,this.owner);
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armorSkill += this.owner.skills.get(armorUsed).getTotalSkillPercet();//calculateBuffedSkillLevel(armorUsed,this.owner);
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}
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}
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if(armorsUsed.size() > 0)
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@@ -572,10 +572,10 @@ public class PlayerCombatStats {
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masteryName = weapon.getItemBase().getMastery();
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}
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if(this.owner.skills.containsKey(skillName))
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weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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weaponSkill = this.owner.skills.get(skillName).getTotalSkillPercet();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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if(this.owner.skills.containsKey(masteryName))
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masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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masterySkill = this.owner.skills.get(masteryName).getTotalSkillPercet();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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float dexterity = getDexAfterPenalty(this.owner);
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