generic loot system in place
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@@ -74,32 +74,32 @@ public enum LootManager {
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//iterate the booty sets
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//iterate the booty sets
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
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if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet))
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
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RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
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if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet))
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
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RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for (Item it : mob.getInventory()) {
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for (Item it : mob.getInventory()) {
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ItemBase ib = it.getItemBase();
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ItemBase ib = it.getItemBase();
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if(ib == null)
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if (ib == null)
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break;
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break;
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
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chatMsg.setMessageType(10);
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chatMsg.setMessageType(10);
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
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DispatchMessage.dispatchMsgToAll(chatMsg);
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DispatchMessage.dispatchMsgToAll(chatMsg);
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}
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}
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}
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}
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}
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}
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
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private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
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boolean hotzoneWasRan = false;
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boolean hotzoneWasRan = false;
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float dropRate = 1.0f;
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float dropRate;
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mob.hasContractOrRune = true;
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mob.hasContractOrRune = true;
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//1 in 10,000 chance to drop glass
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//1 in 10,000 chance to drop glass
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