Duplicate region field removed and inlined.
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@@ -358,7 +358,7 @@ public class Bounds {
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//player is inside building region, skip collision check. we only do collision from the outside.
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if (player.getRegion() != null && player.getRegion().parentBuildingID == building.getObjectUUID())
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if (player.region != null && player.region.parentBuildingID == building.getObjectUUID())
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continue;
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if (building.getBounds().colliders == null)
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continue;
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@@ -366,7 +366,7 @@ public class Bounds {
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for (Colliders collider: building.getBounds().colliders) {
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//links are what link together buildings, allow players to run through them only if they are in a building already.
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if (collider.isLink() && player.getRegion() != null)
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if (collider.isLink() && player.region != null)
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continue;
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if (collider.getDoorID() != 0 && building.isDoorOpen(collider.getDoorID()))
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continue;
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