Duplicate region field removed and inlined.
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@@ -621,16 +621,16 @@ public class WorldServer {
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playerCharacter.stopMovement(playerCharacter.getLoc());
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UpdateStateMsg updateStateMsg = new UpdateStateMsg();
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updateStateMsg.setPlayer(playerCharacter);
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updateStateMsg.setActivity(5);
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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if (playerCharacter.getRegion() != null)
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if (PlayerCharacter.CanBindToBuilding(playerCharacter, playerCharacter.getRegion().parentBuildingID))
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playerCharacter.bindBuilding = playerCharacter.getRegion().parentBuildingID;
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if (playerCharacter.region != null)
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if (PlayerCharacter.CanBindToBuilding(playerCharacter, playerCharacter.region.parentBuildingID))
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playerCharacter.bindBuilding = playerCharacter.region.parentBuildingID;
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else
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playerCharacter.bindBuilding = 0;
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playerCharacter.getLoadedObjects().clear();
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playerCharacter.getLoadedStaticObjects().clear();
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