PlayerCombatStats dex penalty applied correctly
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@@ -535,10 +535,10 @@ public class PlayerCombatStats {
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masteryName = weapon.getItemBase().getMastery();
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}
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if(this.owner.skills.containsKey(skillName))
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weaponSkill = this.owner.skills.get(skillName).getSkillPercentFromTrains();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
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if(this.owner.skills.containsKey(masteryName))
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masterySkill = this.owner.skills.get(masteryName).getSkillPercentFromTrains();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
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float dexterity = getDexAfterPenalty(this.owner);
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@@ -594,11 +594,11 @@ public class PlayerCombatStats {
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}
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public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) {
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CharacterSkill skill = null;
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if (pc.skills.containsKey(skillName)) {
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skill = pc.skills.get(skillName);
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}
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SkillsBase skillBase = skill.getSkillsBase();
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if(skillBase == null)
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return 0;
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