Browse Source

updated regen system

lakebane
FatBoy-DOTC 6 days ago
parent
commit
e72c4886e8
  1. 361
      src/engine/objects/PlayerCharacter.java
  2. 2
      src/engine/workthreads/UpdateThread.java

361
src/engine/objects/PlayerCharacter.java

@ -5599,6 +5599,10 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5599,6 +5599,10 @@ public class PlayerCharacter extends AbstractCharacter {
public void resetRegenUpdateTime() {
this.lastUpdateTime = System.currentTimeMillis();
this.lastStamUpdateTime = System.currentTimeMillis();
this.timestamps.put("LastRegenHealth", System.currentTimeMillis());
this.timestamps.put("LastRegenMana", System.currentTimeMillis());
this.timestamps.put("LastRegenStamina", System.currentTimeMillis());
this.timestamps.put("LastConsumeStamina", System.currentTimeMillis());
}
public float getCharacterHeight() {
@ -5690,211 +5694,6 @@ public class PlayerCharacter extends AbstractCharacter { @@ -5690,211 +5694,6 @@ public class PlayerCharacter extends AbstractCharacter {
dirtyLock.writeLock().unlock();
}
public void RunRegen(){
float healthRegen = 0f;
float manaRegen = 0f;
float stamRegen = 0f;
boolean updateClient = false;
// Early exit if char is dead or disconnected
if ((this.isAlive() == false)
|| (this.isActive() == false) || this.getLoc().x == 0 && this.getLoc().z == 0)
return;
// Calculate Regen amount from last simulation tick
switch (this.movementState) {
case IDLE:
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
if (this.isCasting() || this.isItemCasting())
healthRegen *= .75f;
// Characters regen mana when in only walk mode and idle
if (this.walkMode)
manaRegen = (this.manaMax * 0.01f) * getRegenModifier(ModType.ManaRecoverRate) * MBServerStatics.MANA_REGEN_WALK;
else {
manaRegen = (this.manaMax * 0.01f) * getRegenModifier(ModType.ManaRecoverRate) * MBServerStatics.MANA_REGEN_IDLE;
}
if (!PlayerCharacter.CanBreathe(this))
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
else if ((!this.isCasting() && !this.isItemCasting()) || this.lastMovementState.equals(MovementState.FLYING))
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
else
stamRegen = 0;
break;
case SITTING:
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_SIT) + MBServerStatics.HEALTH_REGEN_SIT_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_SIT) * (getRegenModifier(ModType.ManaRecoverRate));
stamRegen = MBServerStatics.STAMINA_REGEN_SIT * getRegenModifier(ModType.StaminaRecoverRate);
break;
case RUNNING:
if (this.walkMode == true) {
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
manaRegen = this.manaMax * MBServerStatics.MANA_REGEN_WALK * getRegenModifier(ModType.ManaRecoverRate);
stamRegen = MBServerStatics.STAMINA_REGEN_WALK;
} else {
healthRegen = 0;
manaRegen = 0;
if (this.combat == true)
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
else
stamRegen = MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
}
break;
case FLYING:
float seventyFive = this.staminaMax * .75f;
float fifty = this.staminaMax * .5f;
float twentyFive = this.staminaMax * .25f;
if (this.getDesiredAltitude() == 0 && this.getAltitude() <= 10) {
if (this.isCombat())
stamRegen = 0;
else
stamRegen = MBServerStatics.STAMINA_REGEN_IDLE * getRegenModifier(ModType.StaminaRecoverRate);
} else if (!this.useFlyMoveRegen()) {
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_IDLE) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * (getRegenModifier(ModType.HealthRecoverRate));
if (this.isCasting() || this.isItemCasting())
healthRegen *= .75f;
// Characters regen mana when in only walk mode and idle
if (this.walkMode)
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
else if (!this.isCasting() && !this.isItemCasting())
manaRegen = (this.manaMax * MBServerStatics.MANA_REGEN_IDLE + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
else
manaRegen = 0;
if (!this.isItemCasting() && !this.isCasting() || this.getTakeOffTime() != 0)
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_IDLE;
else
stamRegen = -1f;
} else if (this.walkMode == true) {
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_WALK;
} else {
healthRegen = 0;
manaRegen = 0;
if (this.isCombat())
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN_COMBAT;
else
stamRegen = MBServerStatics.STAMINA_REGEN_FLY_RUN;
}
float oldStamina = this.stamina.get();
if (FastMath.between(oldStamina, 0, twentyFive) && !this.wasTripped25) {
updateClient = true;
this.wasTripped25 = true;
this.wasTripped50 = false;
this.wasTripped75 = false;
} else if (FastMath.between(oldStamina, twentyFive, fifty) && !this.wasTripped50) {
updateClient = true;
this.wasTripped25 = false;
this.wasTripped50 = true;
this.wasTripped75 = false;
} else if (FastMath.between(oldStamina, fifty, seventyFive) && !this.wasTripped75) {
updateClient = true;
this.wasTripped25 = false;
this.wasTripped50 = false;
this.wasTripped75 = true;
}
break;
case SWIMMING:
if (this.walkMode == true) {
healthRegen = ((this.healthMax * MBServerStatics.HEALTH_REGEN_WALK) + MBServerStatics.HEALTH_REGEN_IDLE_STATIC) * getRegenModifier(ModType.HealthRecoverRate);
manaRegen = ((this.manaMax * MBServerStatics.MANA_REGEN_WALK) + (this.getSpiMod() * .015f)) * (getRegenModifier(ModType.ManaRecoverRate));
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
} else {
healthRegen = 0;
manaRegen = 0;
stamRegen = MBServerStatics.STAMINA_REGEN_SWIM;
if (this.combat == true)
stamRegen += MBServerStatics.STAMINA_REGEN_RUN_COMBAT;
else
stamRegen += MBServerStatics.STAMINA_REGEN_RUN_NONCOMBAT;
}
break;
}
// Are we drowning?
if ((this.getStamina() <= 0)
&& (PlayerCharacter.CanBreathe(this) == false))
healthRegen = (this.healthMax * -.03f);
// Multiple regen values by current deltaTime
// Logger.info("", healthRegen + "");
long currentTime = System.currentTimeMillis();
Long regenTime;
if(this.timestamps.containsKey("LastRegen"))
regenTime = this.timestamps.get("LastRegen");
else
regenTime = currentTime;
float secondsPassed = (currentTime - regenTime) / 1000f;
healthRegen *= secondsPassed;
manaRegen *= secondsPassed;
stamRegen *= secondsPassed;
this.timestamps.put("LastRegen",currentTime);
//ChatManager.chatSystemInfo(this,"Mana: " + this.mana.get());
boolean workedHealth = false;
boolean workedMana = false;
boolean workedStamina = false;
float old, mod;
while (!workedHealth || !workedMana || !workedStamina) {
if (!this.isAlive() || !this.isActive())
return;
if (!workedHealth) {
old = this.health.get();
mod = old + healthRegen;
if (mod > this.healthMax)
mod = healthMax;
else if (mod <= 0) {
if (this.isAlive.compareAndSet(true, false))
killCharacter("Water");
return;
}
workedHealth = this.health.compareAndSet(old, mod);
}
if (!workedStamina) {
old = this.stamina.get();
mod = old + stamRegen;
if (mod > this.staminaMax)
mod = staminaMax;
else if (mod < 0)
mod = 0;
workedStamina = this.stamina.compareAndSet(old, mod);
}
if (!workedMana) {
old = this.mana.get();
mod = old + manaRegen;
if (mod > this.manaMax)
mod = manaMax;
else if (mod < 0)
mod = 0;
workedMana = this.mana.compareAndSet(old, mod);
}
}
if (updateClient)
this.syncClient();
// Reset this char's frame time.
this.lastUpdateTime = System.currentTimeMillis();
this.lastStamUpdateTime = System.currentTimeMillis();
}
public static float getRegenRate(PlayerCharacter player, ModType type){
float regenRate = player.getRegenModifier(type);
@ -6064,4 +5863,156 @@ public class PlayerCharacter extends AbstractCharacter { @@ -6064,4 +5863,156 @@ public class PlayerCharacter extends AbstractCharacter {
}
}
}
public void doRegen(){
if (this.updateLock.writeLock().tryLock()) {
try {
regenerateHealth();
regenerateMana();
regenerateStamina();
consumeStamina();
} catch (Exception e) {
Logger.error(e);
} finally {
this.updateLock.writeLock().unlock();
}
}
}
public void regenerateHealth(){
Long regenTime;
Long currentTime = System.currentTimeMillis();
regenTime = this.timestamps.getOrDefault("LastRegenHealth", currentTime);
float secondsPassed = (currentTime - regenTime) / 1000f;
float onePercent = this.healthMax * 0.01f;
float rate = RecoveryType.getRecoveryType(this).healthRate;
rate *= this.getRegenModifier(ModType.HealthRecoverRate);
float healthRegenerated = onePercent * secondsPassed * rate;
boolean workedHealth = false;
float old,mod;
while(!workedHealth) {
old = this.health.get();
mod = old + healthRegenerated;
if (mod > this.healthMax)
mod = healthMax;
else if (mod <= 0) {
if (this.isAlive.compareAndSet(true, false))
killCharacter("Water");
return;
}
workedHealth = this.health.compareAndSet(old, mod);
}
this.timestamps.put("LastRegenHealth",currentTime);
}
public void regenerateMana(){
Long regenTime;
Long currentTime = System.currentTimeMillis();
regenTime = this.timestamps.getOrDefault("LastRegenMana", currentTime);
float secondsPassed = (currentTime - regenTime) / 1000f;
float onePercent = this.manaMax * 0.01f;
float rate = RecoveryType.getRecoveryType(this).manaRate;
rate *= this.getRegenModifier(ModType.ManaRecoverRate);
float manaRegenerated = onePercent * secondsPassed * rate;
boolean workedMana = false;
float old,mod;
while(!workedMana) {
old = this.mana.get();
mod = old + manaRegenerated;
if (mod > this.manaMax)
mod = manaMax;
else if (mod < 0)
mod = 0;
workedMana = this.mana.compareAndSet(old, mod);
}
this.timestamps.put("LastRegenMana",currentTime);
}
public void regenerateStamina(){
Long regenTime;
Long currentTime = System.currentTimeMillis();
regenTime = this.timestamps.getOrDefault("LastRegenStamina", currentTime);
float secondsPassed = (currentTime - regenTime) / 1000f;
float rate = RecoveryType.getRecoveryType(this).staminaRate;
rate *= this.getRegenModifier(ModType.StaminaRecoverRate); // Adjust rate with modifiers
float staminaRegenerated = secondsPassed / rate; // Stamina regenerates 1 point per `rate` seconds
boolean workedStamina = false;
float old, mod;
while (!workedStamina) {
old = this.stamina.get();
mod = old + staminaRegenerated;
if (mod > this.staminaMax)
mod = staminaMax;
else if (mod < 0)
mod = 0;
workedStamina = this.stamina.compareAndSet(old, mod);
}
this.timestamps.put("LastRegenStamina", currentTime);
}
public void consumeStamina(){
Long regenTime;
Long currentTime = System.currentTimeMillis();
regenTime = this.timestamps.getOrDefault("LastConsumeStamina", currentTime);
float secondsPassed = (currentTime - regenTime) / 1000f;
float consumption;
if(!this.isMoving() && !this.isFlying())
return;
if(!this.combat){
consumption = 0.4f * secondsPassed;
}else{
consumption = 0.65f * secondsPassed;
}
if(!this.canBreathe || this.isFlying())
consumption *= 2;
boolean workedStamina = false;
float old,mod;
while (!workedStamina) {
old = this.stamina.get();
mod = old - consumption;
if (mod <= 0)
mod = 0;
workedStamina = this.stamina.compareAndSet(old, mod);
}
}
enum RecoveryType{
//Values for health and mana are in terms of the number of seconds it takes to recover 1% of max pool
//Values for stamina are in terms of the number of seconds it takes to recover 1 point
RESTING(3.0f,1.2f,0.5f), //sitting
IDLING(15.0f,6.0f,5.0f), //standing not moving
WALKING(20.0f,8.0f,0.0f), // moving in walk mode
RUNNING(0.0f,0.0f,0.0f); // moving in run mode
public float healthRate;
public float manaRate;
public float staminaRate;
RecoveryType(float health, float mana, float stamina) {
this.healthRate = health;
this.manaRate = mana;
this.staminaRate = stamina;
}
public static RecoveryType getRecoveryType(PlayerCharacter pc){
if (pc.isMoving()) {
if(pc.walkMode){
return RecoveryType.WALKING;
}else{
return RecoveryType.RUNNING;
}
}else if(pc.isSit()){
return RecoveryType.RESTING;
}else{
return RecoveryType.IDLING;
}
}
}
}

2
src/engine/workthreads/UpdateThread.java

@ -30,7 +30,7 @@ public class UpdateThread implements Runnable { @@ -30,7 +30,7 @@ public class UpdateThread implements Runnable {
try {
for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
//player.update(true);
player.regenerate();
player.doRegen();
}
} catch (Exception e) {
Logger.error("UPDATE ERROR");

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