mobs use hate value to hot swap targets

This commit is contained in:
2023-05-07 11:53:00 -05:00
parent c54aa5f9fc
commit e838bb641b
3 changed files with 44 additions and 23 deletions
+10 -15
View File
@@ -100,13 +100,13 @@ public enum CombatManager {
}
public static void AttackTarget(PlayerCharacter pc, AbstractWorldObject target) {
public static void AttackTarget(PlayerCharacter playerCharacter, AbstractWorldObject target) {
boolean swingOffhand = false;
//check my weapon can I do an offhand attack
Item weaponOff = pc.getCharItemManager().getEquipped().get(MBServerStatics.SLOT_OFFHAND);
Item weaponMain = pc.getCharItemManager().getEquipped().get(MBServerStatics.SLOT_MAINHAND);
Item weaponOff = playerCharacter.getCharItemManager().getEquipped().get(MBServerStatics.SLOT_OFFHAND);
Item weaponMain = playerCharacter.getCharItemManager().getEquipped().get(MBServerStatics.SLOT_MAINHAND);
// if you carry something in the offhand thats a weapon you get to swing it
if (weaponOff != null) {
@@ -120,10 +120,10 @@ public enum CombatManager {
}
//we always swing our mainhand if we are not on timer
JobContainer main = pc.getTimers().get("Attack" + MBServerStatics.SLOT_MAINHAND);
JobContainer main = playerCharacter.getTimers().get("Attack" + MBServerStatics.SLOT_MAINHAND);
if (main == null) {
// no timers on the mainhand, lets submit a job to swing
CombatManager.createTimer(pc, MBServerStatics.SLOT_MAINHAND, 1, true); // attack in 0.1 of a second
CombatManager.createTimer(playerCharacter, MBServerStatics.SLOT_MAINHAND, 1, true); // attack in 0.1 of a second
}
if (swingOffhand) {
@@ -131,19 +131,14 @@ public enum CombatManager {
only swing offhand if we have a weapon in it or are unarmed in both hands
and no timers running
*/
JobContainer off = pc.getTimers().get("Attack" + MBServerStatics.SLOT_OFFHAND);
JobContainer off = playerCharacter.getTimers().get("Attack" + MBServerStatics.SLOT_OFFHAND);
if (off == null) {
CombatManager.createTimer(pc, MBServerStatics.SLOT_OFFHAND, 1, true); // attack in 0.1 of a second
CombatManager.createTimer(playerCharacter, MBServerStatics.SLOT_OFFHAND, 1, true); // attack in 0.1 of a second
}
}
City playerCity = ZoneManager.getCityAtLocation(pc.getLoc());
if( playerCity != null)
for(Building barracks : playerCity.cityBarracks)
for(Map.Entry<AbstractCharacter,Integer> entry : barracks.getHirelings().entrySet())
if(entry.getKey().getCombatTarget() == null){
if(MobileFSM.GuardCanAggro((Mob) entry.getKey(),pc))
entry.getKey().setCombatTarget(pc);
}
City playerCity = ZoneManager.getCityAtLocation(playerCharacter.getLoc());
if( playerCity != null && playerCity.getGuild().getNation().equals(playerCharacter.getGuild().getNation()) == false && playerCity.cityOutlaws.contains(playerCharacter.getObjectUUID()) == false)
playerCity.cityOutlaws.add(playerCharacter.getObjectUUID());
}
public static void setAttackTarget(PetAttackMsg msg, ClientConnection origin) throws MsgSendException {