FatBoy-DOTC
1 year ago
2 changed files with 0 additions and 128 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds; |
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import engine.ai.MobileFSMManager; |
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import engine.devcmd.AbstractDevCmd; |
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import engine.gameManager.DbManager; |
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import engine.objects.AbstractGameObject; |
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import engine.objects.PlayerCharacter; |
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import engine.server.MBServerStatics; |
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/** |
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* @author Steve |
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*/ |
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public class SetAICmd extends AbstractDevCmd { |
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public SetAICmd() { |
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super("setAI"); |
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this.addCmdString("ai"); |
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} |
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@Override |
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protected void _doCmd(PlayerCharacter pc, String[] words, |
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AbstractGameObject target) { |
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if (words.length < 2) { |
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this.sendUsage(pc); |
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return; |
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} |
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int amount; |
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try { |
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amount = Integer.valueOf(words[1]); |
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} catch (NumberFormatException e) { |
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this.throwbackError(pc, "Failed to parse amount"); |
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return; |
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} |
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switch (words[0]) { |
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case "angle": |
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float angle = Float.parseFloat(words[1]); |
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MobileFSMManager.AI_MAX_ANGLE = angle; |
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break; |
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case "aggrorange": |
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MobileFSMManager.AI_BASE_AGGRO_RANGE = amount; |
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DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
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this.throwbackInfo(pc, "Aggro Range is now set to " + amount); |
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break; |
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case "dropaggrorange": |
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MobileFSMManager.AI_DROP_AGGRO_RANGE = amount; |
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DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
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this.throwbackInfo(pc, "Drop Aggro Range is now set to " + amount); |
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break; |
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case "patroldivisor": |
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MobileFSMManager.AI_PATROL_DIVISOR = amount; |
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DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
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this.throwbackInfo(pc, "Patrol Chance is now set to " + amount); |
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break; |
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case "pulse": |
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if (amount < 500) { |
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this.throwbackError(pc, "pulse amount must be greather than 500 to execute."); |
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return; |
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} |
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MobileFSMManager.AI_PULSE_MOB_THRESHOLD = amount; |
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this.throwbackInfo(pc, "Pulse is now set to " + amount); |
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break; |
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case "sleepthread": |
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if (amount < 500) { |
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this.throwbackError(pc, "sleep amount must be greather than 500 to execute."); |
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return; |
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} |
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MobileFSMManager.AI_THREAD_SLEEP = amount; |
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this.throwbackInfo(pc, "Thread Sleep is now set to " + amount); |
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break; |
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case "recallrange": |
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MobileFSMManager.AI_RECALL_RANGE = amount; |
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DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
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this.throwbackInfo(pc, "Recall Range is now set to " + amount); |
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break; |
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case "powerdivisor": |
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MobileFSMManager.AI_POWER_DIVISOR = amount; |
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DbManager.MobBaseQueries.UPDATE_AI_DEFAULTS(); |
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this.throwbackInfo(pc, "Power Divisor is now set to " + amount); |
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break; |
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case "losehate": |
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MBServerStatics.PLAYER_HATE_DELIMITER = amount; |
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break; |
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case "hatemodcombat": |
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MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER = amount; |
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default: |
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this.throwbackError(pc, words[0] + " is not a valid AI Command."); |
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break; |
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} |
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} |
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@Override |
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protected String _getHelpString() { |
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String help = "Modifies Mob AI Statics. Commands:"; |
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help += "\n AGGRORANGE: Sets the range when a mob will aggro it's target. Aggro range is currently " + MobileFSMManager.AI_BASE_AGGRO_RANGE; |
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help += "\n DROPAGGRORANGE: Sets the range when a mob will drop aggro from it's target. Drop aggro range is currently " + MobileFSMManager.AI_DROP_AGGRO_RANGE; |
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help += "\n PATROLDIVISOR: Sets the Patrol Divisor for Mob AI. Setting this will give a 1/[amount] chance to parol the area. Patrol Chance is currently 1/" + MobileFSMManager.AI_PATROL_DIVISOR; |
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help += "\n PULSE: sets how often to run mob's AI. Measured in MS. Pulse is currently " + MobileFSMManager.AI_PULSE_MOB_THRESHOLD + "ms."; |
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help += "\n SLEEPTHREAD: Sets how long to sleep the AI for ALL mobs.Thread sleep is currently " + MobileFSMManager.AI_THREAD_SLEEP + "ms."; |
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help += "\n RECALLRANGE: Sets the range of a mob to recall back to it's bind location. Recall range is currently " + MobileFSMManager.AI_RECALL_RANGE; |
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help += "\n POWERDIVISOR: Sets the Power Divisor for Mob AI.Setting this will give a 1/[amount] chance to use power on a player. Power Divisor is currently " + MobileFSMManager.AI_POWER_DIVISOR; |
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help += "\n LOSEHATE: Sets the amount per second to reduce hate amount for player while they are idle. Hate Delimiter is currently " + MBServerStatics.PLAYER_HATE_DELIMITER; |
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help += "\n HATEMODCOMBAT: sets the modifier for Hate value for Combat. Hate Value is `Damage *[HATEMODCOMBAT]`.Hate Mod Combat is currently " + MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER; |
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return help; |
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} |
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@Override |
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protected String _getUsageString() { |
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String usage = "' /setai `command` `amount` `"; |
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usage += '\n' + _getHelpString(); |
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return usage; |
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} |
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} |
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