use total skill percent when calculating ATR
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@@ -123,10 +123,10 @@ public class PlayerCombatStats {
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float masteryLevel = 0;
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float masteryLevel = 0;
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if(this.owner.skills.containsKey(skill)) {
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if(this.owner.skills.containsKey(skill)) {
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skillLevel = this.owner.skills.get(skill).getModifiedAmount();
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skillLevel = this.owner.skills.get(skill).getTotalSkillPercet();
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}
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}
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if(this.owner.skills.containsKey(mastery))
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if(this.owner.skills.containsKey(mastery))
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masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();
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masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet();
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float stanceValue = 0.0f;
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float stanceValue = 0.0f;
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float atrEnchants = 0;
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float atrEnchants = 0;
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