drop chance work
This commit is contained in:
@@ -118,15 +118,15 @@ public class LootManager {
|
||||
return null;
|
||||
}
|
||||
MobLoot outItem;
|
||||
int minRollRange = mob.getParentZone().minLvl + mob.getLevel();
|
||||
int maxRollRange = (mob.getParentZone().minLvl + mob.getLevel() + mob.getParentZone().maxLvl) * 2;
|
||||
int roll = new Random().nextInt(100);
|
||||
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(roll);
|
||||
if(selectedRow == null) {
|
||||
return null;
|
||||
}
|
||||
int itemTableId = selectedRow.itemTableID;
|
||||
int roll2 = new Random().nextInt(maxRollRange) + minRollRange;
|
||||
int minRollRange = roll + mob.getParentZone().minLvl + mob.getLevel();
|
||||
int maxRollRange = (roll + mob.getParentZone().maxLvl + mob.getLevel()) * 2;
|
||||
int roll2 = new Random().nextInt(maxRollRange- minRollRange) + minRollRange;
|
||||
ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
|
||||
if(tableRow == null){
|
||||
return null;
|
||||
|
||||
Reference in New Issue
Block a user