update map when bane set
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@@ -199,7 +199,7 @@ public class Contract extends AbstractGameObject {
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}
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}
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public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){
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public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){
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pc.setLastNPCDialog(null);
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pc.setLastNPCDialog(npc);
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VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
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VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
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vd.getOptions().clear();
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vd.getOptions().clear();
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Building building = npc.building;
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Building building = npc.building;
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@@ -236,6 +236,7 @@ public class Contract extends AbstractGameObject {
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}
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}
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DateTime placement = bane.getPlacementDate();
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DateTime placement = bane.getPlacementDate();
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vd.getOptions().clear();
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switch(optionId){
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switch(optionId){
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default:
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default:
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if(!bane.daySet) {
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if(!bane.daySet) {
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