enemy/notEnemy fix for mobs
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@@ -50,7 +50,6 @@ public class Enum {
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}
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public enum MonsterType implements EnumBitSetHelper<MonsterType> {
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None,
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Aelfborn,
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All,
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Animal,
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@@ -1718,10 +1718,12 @@ public class Mob extends AbstractIntelligenceAgent {
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Logger.error("Null equipset returned for uuid " + currentID);
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this.equip = new HashMap<>(0);
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}
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// Combine mobbase and mob aggro arrays into one bitvector
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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this.enemy.addAll(this.getMobBase().enemy);
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if(this.getMobBase().notEnemy.size() > 0)
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this.notEnemy.addAll(this.getMobBase().notEnemy);
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if(this.getMobBase().enemy.size() > 0)
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this.enemy.addAll(this.getMobBase().enemy);
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try {
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NPCManager.applyRuneSetEffects(this);
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