resource pricing fix

This commit is contained in:
2024-07-05 19:23:23 -05:00
parent 6fb5fce4d3
commit eedf96cc31
+2 -2
View File
@@ -207,10 +207,10 @@ public class Contract extends AbstractGameObject {
if(this.getObjectUUID() == 900){ //resource merchant if(this.getObjectUUID() == 900){ //resource merchant
for(MobEquipment me : this.sellInventory){ for(MobEquipment me : this.sellInventory){
if(me.getItemBase().getType().equals(Enum.ItemType.RESOURCE)){ if(me.getItemBase().getType().equals(Enum.ItemType.RESOURCE)){
int amountResource = 1500000 / me.getItemBase().getBaseValue(); int amountResource = Warehouse.getSellStackSize(me.getItemBase().getUUID());
me.magicValue = amountResource * me.getItemBase().getBaseValue(); me.magicValue = amountResource * me.getItemBase().getBaseValue();
} else{ } else{
me.magicValue = 50000; me.magicValue = 100000;
} }
} }
} }