resource pricing fix
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@@ -207,10 +207,10 @@ public class Contract extends AbstractGameObject {
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if(this.getObjectUUID() == 900){ //resource merchant
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if(this.getObjectUUID() == 900){ //resource merchant
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for(MobEquipment me : this.sellInventory){
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for(MobEquipment me : this.sellInventory){
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if(me.getItemBase().getType().equals(Enum.ItemType.RESOURCE)){
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if(me.getItemBase().getType().equals(Enum.ItemType.RESOURCE)){
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int amountResource = 1500000 / me.getItemBase().getBaseValue();
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int amountResource = Warehouse.getSellStackSize(me.getItemBase().getUUID());
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me.magicValue = amountResource * me.getItemBase().getBaseValue();
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me.magicValue = amountResource * me.getItemBase().getBaseValue();
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} else{
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} else{
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me.magicValue = 50000;
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me.magicValue = 100000;
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}
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}
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}
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}
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}
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}
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