refactored AI variables from MBServerStatics

This commit is contained in:
2023-06-26 20:21:10 -05:00
parent 2ffd2e37e6
commit ef0e277f46
9 changed files with 58 additions and 69 deletions
@@ -13,12 +13,12 @@ import engine.Enum;
import engine.Enum.GameObjectType;
import engine.Enum.ModType;
import engine.Enum.SourceType;
import engine.ai.MobileFSMManager;
import engine.exception.MsgSendException;
import engine.gameManager.MovementManager;
import engine.math.Vector3fImmutable;
import engine.net.client.msg.MoveToPointMsg;
import engine.objects.*;
import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger;
import java.util.concurrent.ThreadLocalRandom;
@@ -79,7 +79,7 @@ public class MovementUtilities {
zoneRange = agent.getSpawnRadius();
return distanceSquaredToTarget < sqr(MBServerStatics.AI_DROP_AGGRO_RANGE + zoneRange);
return distanceSquaredToTarget < sqr(MobileFSMManager.AI_DROP_AGGRO_RANGE + zoneRange);
}
@@ -89,7 +89,7 @@ public class MovementUtilities {
Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
float range = MobileFSMManager.AI_BASE_AGGRO_RANGE;
if (agent.isPlayerGuard())
range = 150;