refactored AI variables from MBServerStatics
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@@ -14,6 +14,7 @@ import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.MobileFSMManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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@@ -189,7 +190,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
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public abstract AbstractWorldObject getFearedObject();
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public float getAggroRange() {
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float ret = MBServerStatics.AI_BASE_AGGRO_RANGE;
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float ret = MobileFSMManager.AI_BASE_AGGRO_RANGE;
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if (this.bonuses != null)
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ret *= (1 +this.bonuses.getFloatPercentAll(ModType.ScanRange, SourceType.None));
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return ret;
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@@ -13,6 +13,7 @@ import ch.claude_martin.enumbitset.EnumBitSet;
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import engine.Enum;
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import engine.Enum.*;
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import engine.InterestManagement.WorldGrid;
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import engine.ai.MobileFSMManager;
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import engine.exception.SerializationException;
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import engine.gameManager.*;
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import engine.job.JobScheduler;
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@@ -626,7 +627,7 @@ public class Mob extends AbstractIntelligenceAgent {
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public static void HandleAssistedAggro(PlayerCharacter source, PlayerCharacter target) {
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HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MBServerStatics.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
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HashSet<AbstractWorldObject> mobsInRange = WorldGrid.getObjectsInRangePartial(source, MobileFSMManager.AI_DROP_AGGRO_RANGE, MBServerStatics.MASK_MOB);
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for (AbstractWorldObject awo : mobsInRange) {
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Mob mob = (Mob) awo;
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