stronghold mobs no longer lose bonuses from weapon powers

This commit is contained in:
2024-07-09 19:25:02 -05:00
parent bf7e5c6333
commit ef82f9ab5b
3 changed files with 56 additions and 4 deletions
+28 -2
View File
@@ -103,6 +103,8 @@ public class Mob extends AbstractIntelligenceAgent {
private boolean lootSync = false;
public boolean StrongholdCommander = false;
public boolean StrongholdGuardian = false;
/**
* No Id Constructor
@@ -1478,11 +1480,22 @@ public class Mob extends AbstractIntelligenceAgent {
} catch (Exception e) {
Logger.error(e.getMessage());
}
//Resists.calculateResists(this);
if(this.StrongholdCommander || this.StrongholdGuardian){
this.setResists(new Resists("Elite"));
return;
}
}
public void calculateMaxHealthManaStamina() {
if(this.StrongholdCommander){
this.healthMax = 50000;
return;
} else if(this.StrongholdGuardian){
this.healthMax = 12500;
return;
}
float h;
float m;
float s;
@@ -1540,6 +1553,19 @@ public class Mob extends AbstractIntelligenceAgent {
public void calculateAtrDefenseDamage() {
if(this.StrongholdCommander){
this.maxDamageHandOne = 3500;
this.minDamageHandOne = 1500;
this.atrHandOne = 3500;
this.defenseRating = 3500;
return;
} else if(this.StrongholdGuardian){
this.maxDamageHandOne = 1550;
this.minDamageHandOne = 750;
this.atrHandOne = 1800;
this.defenseRating = 2200;
return;
}
if (this.charItemManager == null || this.equip == null) {
Logger.error("Player " + currentID + " missing skills or equipment");
defaultAtrAndDamage(true);