wall bonus HP

This commit is contained in:
2025-01-10 09:36:01 -06:00
parent b71bb60669
commit f04ccb9403
+8 -8
View File
@@ -166,6 +166,13 @@ public class Building extends AbstractWorldObject {
if (this.blueprintUUID != 0)
this.meshUUID = blueprint.getMeshForRank(rank);
this.healthMax = blueprint.getMaxHealth(this.rank);
} else {
this.healthMax = 100000; // Structures with no blueprint mesh
this.setHealth(healthMax);
}
if(this.getBlueprint() != null && this.getBlueprint().getBuildingGroup() != null && this.getBlueprint().isWallPiece()){
City cityObject = ZoneManager.getCityAtLocation(this.loc);
if(cityObject.getTOL().getRank() == 8) {
@@ -173,12 +180,9 @@ public class Building extends AbstractWorldObject {
float newMax = this.healthMax * 1.1f;
this.setMaxHitPoints(newMax);
this.setHealth(this.healthMax * currentHealthRatio);
}else {
this.healthMax = blueprint.getMaxHealth(this.rank);
}
} else {
this.healthMax = blueprint.getMaxHealth(this.rank);
}
// If this object has no blueprint but is a blueprint
// mesh then set it's current health to max health
@@ -188,10 +192,6 @@ public class Building extends AbstractWorldObject {
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
} else {
this.healthMax = 100000; // Structures with no blueprint mesh
this.setHealth(healthMax);
}
if(!this.ownerIsNPC){
//add extra HP for city walls of R8 trees