updated maintenance system
This commit is contained in:
@@ -5,327 +5,206 @@
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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// www.magicbane.com
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package engine.gameManager;
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package engine.gameManager;
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// Defines static methods which comprise the magicbane
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// Defines static methods which comprise the magicbane
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// building maintenance system.
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// building maintenance system.
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import engine.Enum;
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import engine.Enum;
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import engine.objects.*;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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import org.pmw.tinylog.Logger;
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import java.time.LocalDateTime;
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import java.time.LocalDateTime;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ConcurrentHashMap;
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public enum MaintenanceManager {
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public enum MaintenanceManager {
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MAINTENANCEMANAGER;
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MAINTENANCEMANAGER;
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public static void setMaintDateTime(Building building, LocalDateTime maintDate) {
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public static void setMaintDateTime(Building building, LocalDateTime maintDate) {
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building.maintDateTime = maintDate;
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building.maintDateTime = maintDate;
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DbManager.BuildingQueries.updateMaintDate(building);
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DbManager.BuildingQueries.updateMaintDate(building);
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}
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}
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public static void processBuildingMaintenance() {
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ArrayList<AbstractGameObject> buildingList;
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ArrayList<Building> maintList;
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ArrayList<Building> derankList = new ArrayList<>();
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Logger.info("Starting Maintenance on Player Buildings");
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// Build list of buildings to apply maintenance on.
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buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.City));
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maintList = buildMaintList(buildingList);
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// Deduct upkeep and build list of buildings
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// which did not have funds available
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for (Building building : maintList) {
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if (chargeUpkeep(building) == false)
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derankList.add(building);
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}
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// Reset maintenance dates for these buildings
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for (Building building : maintList) {
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if(derankList.contains(building) == false)
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setMaintDateTime(building, LocalDateTime.now().plusDays(7));
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else
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setMaintDateTime(building, LocalDateTime.now().plusDays(1));
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}
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// Derak or destroy buildings that did not
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// have funds available.
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for (Building building : derankList)
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building.destroyOrDerank(null);
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Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size());
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}
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// Iterate over all buildings in game and apply exclusion rules
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// returning a list of building for which maintenance is due.
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private static ArrayList<Building> buildMaintList(ArrayList<AbstractGameObject> buildingList) {
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ArrayList<Building> maintList = new ArrayList<>();
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for (AbstractGameObject gameObject : buildingList) {
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Building building = ((City)gameObject).getTOL();//(Building) gameObject;
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if(building == null)
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continue;
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// No maintenance on NPC owned buildings (Cache loaded)
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if (building.getProtectionState() == Enum.ProtectionState.NPC)
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continue;
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// No maintenance on constructing meshes
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if (building.getRank() < 1)
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continue;
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// No Maintenance on furniture
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if (building.parentBuildingID != 0)
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continue;
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// No Blueprint?
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if (building.getBlueprint() == null) {
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Logger.error("Blueprint missing for uuid: " + building.getObjectUUID());
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continue;
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}
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// No maintenance on banestones omfg
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if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE))
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continue;
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// no maintenance on Mines omfg
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if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.MINE))
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continue;
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// Null Maintenance date?
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if (building.maintDateTime == null) {
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Logger.error("Null maint date for building UUID: " + building.getObjectUUID());
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continue;
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}
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// Maintenance date is in the future
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if (building.maintDateTime.isAfter(LocalDateTime.now()))
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continue;
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//no maintenance if day of week doesnt match
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if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) {
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continue;
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}
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// Add building to maintenance queue
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maintList.add(building);
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}
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return maintList;
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}
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// Method removes the appropriate amount of gold/resources from
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// a building according to it's maintenance schedule. True/False
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// is returned indicating if the building had enough funds to cover.
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public static boolean chargeUpkeep(Building building) {
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City city = null;
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Warehouse warehouse = null;
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int maintCost = 0;
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int overDraft = 0;
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boolean hasFunds = false;
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boolean hasResources = false;
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int resourceValue = 0;
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city = building.getCity();
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if (city != null)
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warehouse = city.getWarehouse();
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// Cache maintenance cost value
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//maintCost = building.getMaintCost();
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maintCost = 3000000;
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// Something went wrong. Missing buildinggroup from switch?
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if (maintCost == 0) {
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Logger.error("chargeUpkeep", "Error retrieving rankcost for " + building.getName() + " uuid:" + building.getObjectUUID() + "buildinggroup:" + building.getBlueprint().getBuildingGroup().name());
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// check if there is enough gold on the building
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return true;
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}
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if (building.getStrongboxValue() >= maintCost)
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hasFunds = true;
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// If we cannot cover with just the strongbox
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// see if there is a warehouse that will cover
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// the overdraft for us.
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if (hasFunds == false && (building.assetIsProtected() || building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) {
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overDraft = maintCost - building.getStrongboxValue();
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}
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if ((overDraft > 0))
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if ((building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SHRINE) == false) &&
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(warehouse != null) && building.assetIsProtected() == true &&
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(warehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) >= overDraft) {
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hasFunds = true;
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}
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// If this is an R8 tree, validate that we can
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// cover the resources required
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if (building.getRank() == 8) {
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hasResources = true;
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if (warehouse == null)
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hasResources = false;
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else {
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resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
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if (resourceValue < 1500)
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hasResources = false;
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resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
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if (resourceValue < 1500)
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hasResources = false;
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resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
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if (resourceValue < 5)
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hasResources = false;
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resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
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if (resourceValue < 5)
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hasResources = false;
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}
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}
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// Validation completed but has failed. We can derank
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// the target building and early exit
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if ((hasFunds == false) ||
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((building.getRank() == 8) && !hasResources)) {
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// Add cash back to strongbox for lost rank if the building isn't being destroyed
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// and it's not an R8 deranking
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//if ((building.getRank() > 1) && (building.getRank() < 8)) {
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// building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
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//}
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return false; // Early exit for having failed to meet maintenance
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}
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// Remove cash and resources
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// withdraw what we can from the building
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building.setStrongboxValue(building.getStrongboxValue() - (maintCost - overDraft));
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// withdraw overdraft from the whorehouse
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if (overDraft > 0) {
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resourceValue = warehouse.getResources().get(Warehouse.goldIB);
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if (DbManager.WarehouseQueries.updateGold(warehouse, resourceValue - overDraft) == true) {
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warehouse.getResources().put(Warehouse.goldIB, resourceValue - overDraft);
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warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GOLD, overDraft);
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} else {
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Logger.error("gold update failed for warehouse of UUID:" + warehouse.getObjectUUID());
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return true;
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}
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}
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// Early exit as we're done if we're not an R8 tree
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if (building.getRank() < 8)
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return true;
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// Now for the resources if it's an R8 tree
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// Withdraw Stone
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resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
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if (DbManager.WarehouseQueries.updateStone(warehouse, resourceValue - 1500) == true) {
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warehouse.getResources().put(Warehouse.stoneIB, resourceValue - 1500);
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warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.STONE, 1500);
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} else {
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Logger.error("stone update failed for warehouse of UUID:" + warehouse.getObjectUUID());
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return true;
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}
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// Withdraw Lumber
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resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
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if (DbManager.WarehouseQueries.updateLumber(warehouse, resourceValue - 1500) == true) {
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warehouse.getResources().put(Warehouse.lumberIB, resourceValue - 1500);
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warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.LUMBER, 1500);
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} else {
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Logger.error("lumber update failed for warehouse of UUID:" + warehouse.getObjectUUID());
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return true;
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}
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// Withdraw Galvor
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resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
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if (DbManager.WarehouseQueries.updateGalvor(warehouse, resourceValue - 5) == true) {
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warehouse.getResources().put(Warehouse.galvorIB, resourceValue - 5);
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warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GALVOR, 5);
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} else {
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Logger.error("galvor update failed for warehouse of UUID:" + warehouse.getObjectUUID());
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return true;
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}
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resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
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if (DbManager.WarehouseQueries.updateWormwood(warehouse, resourceValue - 5) == true) {
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warehouse.getResources().put(Warehouse.wormwoodIB, resourceValue - 5);
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warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.WORMWOOD, 5);
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} else {
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Logger.error("wyrmwood update failed for warehouse of UUID:" + warehouse.getObjectUUID());
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}
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return true;
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}
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public static void dailyMaintenance() {
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public static void dailyMaintenance() {
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Logger.info("Maintenance has started");
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Logger.info("Maintenance has started");
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// Run maintenance on player buildings
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// Run maintenance on player buildings
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if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true"))
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if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true"))
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processBuildingMaintenance();
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processMaintenance();
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else
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else
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Logger.info("Maintenance Costings: DISABLED");
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Logger.info("Maintenance Costings: DISABLED");
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Logger.info("Maintenance has completed!");
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Logger.info("Maintenance has completed!");
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}
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}
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}
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public static void processMaintenance() {
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//create list of all cities
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ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
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//loop all cities
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for (AbstractGameObject ago : worldCities.values()) {
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if (ago.getObjectType().equals(Enum.GameObjectType.City)) {
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City city = (City) ago;
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if(city == null || !city.getParent().isPlayerCity())
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continue;
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Building tol = city.getTOL();
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if(tol == null)
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continue;
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LocalDateTime maintenanceDueDate = tol.maintDateTime.withHour(1).withMinute(0).withSecond(0);
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LocalDateTime now = LocalDateTime.now();
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if(now.isAfter(maintenanceDueDate))
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processTolMaintenance(tol, city.getWarehouse());
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}
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}
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}
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public static void processTolMaintenance(Building tol, Warehouse warehouse){
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if(tol == null)
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return;
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if(tol.getRank() == 8)
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handleR8(tol,warehouse);
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else
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handleNormal(tol,warehouse);
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}
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public static void handleNormal(Building tol, Warehouse warehouse){
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//handle r7 and lower ToL maintenance
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int goldDue = 3000000;
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//enough on strongbox alone to pay
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if (tol.getStrongboxValue() >= goldDue) {
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tol.maintDateTime = LocalDateTime.now().plusDays(7);
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if(DbManager.BuildingQueries.updateMaintDate(tol)) {
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tol.setStrongboxValue(tol.getStrongboxValue() - goldDue);
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}
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return;
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}
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int newStrongboxValue = tol.getStrongboxValue();
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int newWarehouseGold = 0;
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if(warehouse != null && warehouse.getResources().get(ItemBase.getItemBase(7)) != null) {
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newWarehouseGold = warehouse.getResources().get(ItemBase.getItemBase(7));
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} else{
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||||||
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//wasnt enough on strongbox and gold in warehouse is empty
|
||||||
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tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
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if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
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tol.destroyOrDerank(null);
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||||||
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}
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||||||
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return;
|
||||||
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}
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||||||
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//some on strongbox to pay
|
||||||
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if (tol.getStrongboxValue() > 0) {
|
||||||
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newStrongboxValue = 0;
|
||||||
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goldDue -= tol.getStrongboxValue();
|
||||||
|
}
|
||||||
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if(newWarehouseGold < goldDue){
|
||||||
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//not enough gold to pay, you miss maintenance
|
||||||
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tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
|
tol.destroyOrDerank(null);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
newWarehouseGold -= goldDue;
|
||||||
|
tol.maintDateTime = LocalDateTime.now().plusDays(7);
|
||||||
|
if(DbManager.BuildingQueries.updateMaintDate(tol) && DbManager.WarehouseQueries.updateGold(warehouse,newWarehouseGold)) {
|
||||||
|
warehouse.getResources().put(ItemBase.getItemBase(7), newWarehouseGold);
|
||||||
|
tol.setStrongboxValue(newStrongboxValue);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public static void handleR8(Building tol, Warehouse warehouse){
|
||||||
|
//handle r8 ToL maintenance
|
||||||
|
//cannot pay r8 maintenance without a warehouse
|
||||||
|
if(warehouse == null && DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
|
tol.destroyOrDerank(null);
|
||||||
|
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
//handle resource processing
|
||||||
|
int goldDue = 3000000;
|
||||||
|
int galvorDue = 5;
|
||||||
|
int wormwoodDue = 5;
|
||||||
|
int stoneDue = 5000;
|
||||||
|
int lumberDue = 5000;
|
||||||
|
int goldStrongBox = tol.getStrongboxValue();
|
||||||
|
int goldWarehouse = 0;
|
||||||
|
int galvorWarehouse;
|
||||||
|
int wormwoodWarehouse;
|
||||||
|
int stoneWarehouse;
|
||||||
|
int lumberWarehouse;
|
||||||
|
if(warehouse.getResources().get(Warehouse.galvorIB) != null) {
|
||||||
|
galvorWarehouse = warehouse.getResources().get(Warehouse.galvorIB);
|
||||||
|
}else {
|
||||||
|
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
|
tol.destroyOrDerank(null);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(warehouse.getResources().get(Warehouse.stoneIB) != null) {
|
||||||
|
stoneWarehouse = warehouse.getResources().get(Warehouse.stoneIB);
|
||||||
|
}else {
|
||||||
|
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
|
tol.destroyOrDerank(null);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(warehouse.getResources().get(Warehouse.wormwoodIB) != null) {
|
||||||
|
wormwoodWarehouse = warehouse.getResources().get(Warehouse.wormwoodIB);
|
||||||
|
}else {
|
||||||
|
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
|
tol.destroyOrDerank(null);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(warehouse.getResources().get(Warehouse.lumberIB) != null) {
|
||||||
|
lumberWarehouse = warehouse.getResources().get(Warehouse.lumberIB);
|
||||||
|
}else {
|
||||||
|
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
|
tol.destroyOrDerank(null);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
boolean canPay = true;
|
||||||
|
if(goldStrongBox >= goldDue){
|
||||||
|
goldStrongBox -= goldDue;
|
||||||
|
goldDue = 0;
|
||||||
|
}
|
||||||
|
if (tol.getStrongboxValue() > 0) {
|
||||||
|
goldStrongBox = 0;
|
||||||
|
goldDue -= tol.getStrongboxValue();
|
||||||
|
}
|
||||||
|
if(warehouse.getResources().get(Warehouse.goldIB) != null) {
|
||||||
|
goldWarehouse = warehouse.getResources().get(Warehouse.goldIB);
|
||||||
|
}else if(goldDue > 0){
|
||||||
|
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
|
tol.destroyOrDerank(null);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if(wormwoodDue > wormwoodWarehouse)
|
||||||
|
canPay = false;
|
||||||
|
if(galvorDue > galvorWarehouse)
|
||||||
|
canPay = false;
|
||||||
|
if(lumberDue > lumberWarehouse)
|
||||||
|
canPay = false;
|
||||||
|
if(stoneDue > stoneWarehouse)
|
||||||
|
canPay = false;
|
||||||
|
if(goldDue > goldWarehouse)
|
||||||
|
canPay = false;
|
||||||
|
if(!canPay){
|
||||||
|
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
|
tol.destroyOrDerank(null);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
tol.setStrongboxValue(goldStrongBox);
|
||||||
|
if(DbManager.WarehouseQueries.updateGold(warehouse,goldWarehouse - goldDue)){
|
||||||
|
if(DbManager.WarehouseQueries.updateStone(warehouse,stoneWarehouse - stoneDue)){
|
||||||
|
if(DbManager.WarehouseQueries.updateLumber(warehouse,lumberWarehouse - lumberDue)){
|
||||||
|
if(DbManager.WarehouseQueries.updateGalvor(warehouse,galvorWarehouse - galvorDue)){
|
||||||
|
if(DbManager.WarehouseQueries.updateWormwood(warehouse,wormwoodWarehouse - wormwoodDue)){
|
||||||
|
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||||
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user