logic for wall archers fix
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@@ -468,19 +468,6 @@ public enum BuildingManager {
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Mob mob = null;
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NPC npc = null;
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if (NPC.ISGuardCaptain(contractID.getContractID())) {
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mob = Mob.createMob( contractID.getMobbaseID(), NpcLoc, contractOwner.getGuild(), true, zone, building, contractID.getContractID());
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if (mob == null)
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return false;
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mob.setRank(rank);
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mob.setPlayerGuard(true);
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mob.setParentZone(zone);
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return true;
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}
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if (NPC.ISWallArcher(contractID.getContractID())) {
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mob = Mob.createMob( contractID.getMobbaseID(), NpcLoc, contractOwner.getGuild(), true, zone, building, contractID.getContractID());
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@@ -494,6 +481,18 @@ public enum BuildingManager {
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mob.BehaviourType = Enum.MobBehaviourType.GuardWallArcher;
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return true;
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}
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if (NPC.ISGuardCaptain(contractID.getContractID())) {
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mob = Mob.createMob( contractID.getMobbaseID(), NpcLoc, contractOwner.getGuild(), true, zone, building, contractID.getContractID());
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if (mob == null)
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return false;
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mob.setRank(rank);
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mob.setPlayerGuard(true);
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mob.setParentZone(zone);
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return true;
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}
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npc = NPC.createNPC( pirateName, contractID.getObjectUUID(), NpcLoc, contractOwner.getGuild(), false, zone, (short) rank, false, building);
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if (npc == null)
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