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hellgates revised

lakebane
FatBoy-DOTC 3 weeks ago
parent
commit
f62794f8ab
  1. 196
      src/engine/gameManager/HellgateManager.java
  2. 55
      src/engine/objects/Hellgate.java

196
src/engine/gameManager/HellgateManager.java

@ -1,203 +1,7 @@ @@ -1,203 +1,7 @@
package engine.gameManager;
import engine.Enum;
import engine.InterestManagement.InterestManager;
import engine.InterestManagement.WorldGrid;
import engine.math.Vector3fImmutable;
import engine.mobileAI.MobAI;
import engine.net.DispatchMessage;
import engine.net.client.msg.chat.ChatSystemMsg;
import engine.objects.Guild;
import engine.objects.Hellgate;
import engine.objects.Mob;
import engine.objects.Resists;
import engine.server.MBServerStatics;
import java.util.ArrayList;
public class HellgateManager {
public static ArrayList<Hellgate> hellgates;
public static void Reset(Hellgate hellgate){
hellgate.completionTime = 0L;
for(Mob mob : hellgate.mobs){
mob.respawn();
mob.destination = mob.bindLoc;
mob.setLoc(mob.bindLoc);
LootManager.GenerateStrongholdLoot(mob,false,false);
}
for(Mob mob : hellgate.mini_bosses){
mob.respawn();
mob.setLoc(mob.bindLoc);
LootManager.GenerateStrongholdLoot(mob,true,false);
}
hellgate.boss.respawn();
hellgate.boss.setLoc(hellgate.boss.bindLoc);
LootManager.GenerateStrongholdLoot(hellgate.boss,false,true);
}
public static void Spawn(Hellgate hellgate){
int offsetUID = 1;
//create mobs
for(Vector3fImmutable loc : getMobSpawns(hellgate)){
Vector3fImmutable realLoc = hellgate.parent.getLoc().add(loc);
Mob mob = CreateHellgateMiniBoss();
if(mob == null)
continue;
completeMobSpawn(mob,realLoc);
LootManager.GenerateStrongholdLoot(mob,true,false);
hellgate.mini_bosses.add(mob);
mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID));
DbManager.addToCache(mob);
offsetUID++;
for(int i = 0; i < 5; i++){
Mob minion = CreateHellgateMob();
if(minion == null)
continue;
Vector3fImmutable offset = Vector3fImmutable.getRandomPointOnCircle(realLoc,32f);
completeMobSpawn(minion,offset);
LootManager.GenerateStrongholdLoot(minion,false,false);
hellgate.mobs.add(minion);
minion.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID));
DbManager.addToCache(minion);
offsetUID++;
}
}
//spawn boss
Mob mob = CreateHellgateBoss();
if(mob == null)
return;
completeMobSpawn(mob,hellgate.parent.getLoc());
LootManager.GenerateStrongholdLoot(mob,false,true);
hellgate.boss = mob;
mob.setObjectUUID(Integer.MAX_VALUE - (10000 + offsetUID));
DbManager.addToCache(mob);
offsetUID++;
}
public static void completeMobSpawn(Mob mob, Vector3fImmutable loc){
mob.setLoc(loc);
mob.bindLoc = loc;
mob.spawnTime = 1000000000;
mob.setResists(new Resists("Elite"));
WorldGrid.addObject(mob,loc.x,loc.z);
InterestManager.setObjectDirty(mob);
WorldGrid.updateObject(mob);
mob.runAfterLoad();
}
public static Mob CreateHellgateMob(){
int soldierID = 14163;
Mob mob = null;
mob = createHellgateMob(soldierID,Vector3fImmutable.ZERO,"Hellgate Minion",75);
mob.equipmentSetID = 7545;
return mob;
}
public static Mob CreateHellgateMiniBoss(){
int miniBossID = 12761;
Mob mob = null;
mob = createHellgateMob(miniBossID,Vector3fImmutable.ZERO,"Hellgate Commander",75);
mob.equipmentSetID = 7816;
return mob;
}
public static Mob CreateHellgateBoss(){
int bossID = 2018;
Mob mob = null;
mob = createHellgateMob(bossID,Vector3fImmutable.ZERO,"Demonic Lord-Commander",85);
mob.equipmentSetID = 0;
return mob;
}
public static ArrayList<Vector3fImmutable> getMobSpawns(Hellgate hellgate){
ArrayList<Vector3fImmutable> offsets = new ArrayList<>();
offsets.add(new Vector3fImmutable(128,0,0));
offsets.add(new Vector3fImmutable(256,0,0));
offsets.add(new Vector3fImmutable(384,0,0));
offsets.add(new Vector3fImmutable(512,0,0));
offsets.add(new Vector3fImmutable(-128,0,0));
offsets.add(new Vector3fImmutable(-256,0,0));
offsets.add(new Vector3fImmutable(-384,0,0));
offsets.add(new Vector3fImmutable(-512,0,0));
offsets.add(new Vector3fImmutable(0, 0, 128));
offsets.add(new Vector3fImmutable(0, 0, 256));
offsets.add(new Vector3fImmutable(0, 0, 384));
offsets.add(new Vector3fImmutable(0, 0, 512));
offsets.add(new Vector3fImmutable(0, 0, -128));
offsets.add(new Vector3fImmutable(0, 0, -256));
offsets.add(new Vector3fImmutable(0, 0, -384));
offsets.add(new Vector3fImmutable(0, 0, -512));
return offsets;
}
public static Mob createHellgateMob(int loadID, Vector3fImmutable spawn, String pirateName, int level) {
// Create a new Mob instance
Mob mobWithoutID = new Mob(pirateName, "", (short) 0, (short) 0, (short) 0, (short) 0, (short) 0, (short) 1, 0, false, false, false, spawn, spawn, Vector3fImmutable.ZERO, (short) 1, (short) 1, (short) 1, Guild.getErrantGuild(), (byte) 0, loadID, true, null, null, 0);
// Check if mobBase is null
if (mobWithoutID.mobBase == null)
return null;
// Set mob level
mobWithoutID.level = (short) level;
mobWithoutID.bindLoc = spawn;
// Set the parent zone and parentZoneID
mobWithoutID.parentZone = ZoneManager.getZoneByUUID(993);
mobWithoutID.parentZoneID = 993;
// Avoid database actions and directly return the created mobWithoutID
mobWithoutID.setObjectTypeMask(MBServerStatics.MASK_MOB | mobWithoutID.getTypeMasks());
return mobWithoutID;
}
public static void pulseHellgates(){
if(HellgateManager.hellgates == null || HellgateManager.hellgates.isEmpty()){
HellgateManager.hellgates = new ArrayList<>();
Hellgate hellgate = new Hellgate(993);
HellgateManager.hellgates.add(hellgate);
return;
}
//handle MobAI controller
for(Hellgate hellgate : HellgateManager.hellgates){
for(Mob mob : hellgate.mobs){
//MobAI.DetermineAction(mob);
//mob.teleport(mob.bindLoc);
}
for(Mob mob : hellgate.mini_bosses){
//MobAI.DetermineAction(mob);
//mob.teleport(mob.bindLoc);
}
//MobAI.DetermineAction(hellgate.boss);
//hellgate.boss.teleport(hellgate.boss.bindLoc);
//check if boss has been defeated
if(!hellgate.boss.isAlive() && hellgate.completionTime == 0L){
hellgate.completionTime = System.currentTimeMillis();
for(Mob mob : hellgate.mobs){
mob.killCharacter("Hellgate Over");
mob.despawn();
}
for(Mob mob : hellgate.mini_bosses){
mob.killCharacter("Hellgate Over");
mob.despawn();
}
return;
}
//reset hellgate on 15 minute intervals
//if(!hellgate.boss.isAlive() && hellgate.completionTime != 0L && hellgate.completionTime + MBServerStatics.FIFTEEN_MINUTES < System.currentTimeMillis()){
if(!hellgate.boss.isAlive() && hellgate.completionTime != 0L && hellgate.completionTime + 5000 < System.currentTimeMillis()){
Reset(hellgate);
ChatSystemMsg chatMsg = new ChatSystemMsg(null, "Citadel Ruins Hellgate Has Begun!");
chatMsg.setMessageType(10);
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
DispatchMessage.dispatchMsgToAll(chatMsg);
return;
}
}
}
}

55
src/engine/objects/Hellgate.java

@ -1,55 +0,0 @@ @@ -1,55 +0,0 @@
package engine.objects;
import engine.gameManager.HellgateManager;
import engine.gameManager.LootManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
public class Hellgate {
public Zone parent;
public ArrayList<Vector3fImmutable> entrances;
public ArrayList<Mob> mobs;
public ArrayList<Mob> mini_bosses;
public Mob boss;
public Long completionTime;
public Hellgate(Integer zoneID){
Zone parentZone = ZoneManager.getZoneByUUID(zoneID);
if(parentZone == null){
Logger.error("Failed To Spawn Hellgate");
return;
}
this.parent = parentZone;
this.entrances = new ArrayList<>();
Zone entrance1 = ZoneManager.getZoneByUUID(994);
Zone entrance2 = ZoneManager.getZoneByUUID(996);
Zone entrance3 = ZoneManager.getZoneByUUID(997);
Zone entrance4 = ZoneManager.getZoneByUUID(998);
//entrances.add(ZoneManager.getZoneByUUID(994).getLoc());
//entrances.add(ZoneManager.getZoneByUUID(996).getLoc());
//entrances.add(ZoneManager.getZoneByUUID(997).getLoc());
//entrances.add(ZoneManager.getZoneByUUID(998).getLoc());
this.mobs = new ArrayList<>();
this.mini_bosses = new ArrayList<>();
this.completionTime = 0L;
this.init();
}
public void init(){
HellgateManager.Spawn(this);
for(Mob mob : this.mobs){
mob.respawn();
LootManager.GenerateStrongholdLoot(mob,false,false);
}
for(Mob mob : this.mini_bosses){
mob.respawn();
LootManager.GenerateStrongholdLoot(mob,true,false);
}
LootManager.GenerateStrongholdLoot(this.boss,false,true);
}
}
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