level cap increased to 80
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@@ -444,8 +444,8 @@ public class Experience {
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}
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}
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} else { // Give EXP to a single character
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} else { // Give EXP to a single character
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if (!killer.isAlive()) // Skip if the player is dead.
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//if (!killer.isAlive()) // Skip if the player is dead.
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return;
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// return;
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if (killer.getLevel() >= MBServerStatics.LEVELCAP)
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if (killer.getLevel() >= MBServerStatics.LEVELCAP)
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return;
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return;
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@@ -357,7 +357,7 @@ public class MBServerStatics {
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public static final int COMBAT_SEND_DODGE = 20;
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public static final int COMBAT_SEND_DODGE = 20;
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public static final int COMBAT_SEND_BLOCK = 21;
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public static final int COMBAT_SEND_BLOCK = 21;
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public static final int COMBAT_SEND_PARRY = 22;
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public static final int COMBAT_SEND_PARRY = 22;
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public static final short LEVELCAP = 75;
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public static final short LEVELCAP = 80;
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public static final int LEVEL_CON_WHITE = 7;
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public static final int LEVEL_CON_WHITE = 7;
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public static final int RESPAWN_TIMER = 90 * 1000;
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public static final int RESPAWN_TIMER = 90 * 1000;
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public static final int DESPAWN_TIMER = 12 * 1000;
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public static final int DESPAWN_TIMER = 12 * 1000;
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