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@ -984,41 +984,46 @@ public class CharacterItemManager {
@@ -984,41 +984,46 @@ public class CharacterItemManager {
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return true; |
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} |
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public synchronized boolean moveItemToInventory(Item i) { |
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public synchronized boolean moveItemToInventory(Item item) { |
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boolean fromEquip = false; |
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synchronized (this) { |
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//Skip if NOT in vault.
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if (i.containerType != Enum.ItemContainerType.VAULT) |
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if (this.doesCharOwnThisItem(i.getObjectUUID()) == false) |
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if (item.containerType != Enum.ItemContainerType.VAULT) |
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if (this.doesCharOwnThisItem(item.getObjectUUID()) == false) |
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return false; |
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// Only valid from bank, equip and vault
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if (!bankContains(i) && !equippedContains(i) && !vaultContains(i)) |
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if (!bankContains(item) && !equippedContains(item) && !vaultContains(item)) |
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return false; |
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if (equippedContains(i)) { |
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if (equippedContains(item)) { |
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fromEquip = true; |
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ItemBase ib = i.getItemBase(); |
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ItemBase ib = item.getItemBase(); |
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if (ib != null && ib.getType().equals(ItemType.GOLD)) |
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this.absCharacter.cancelOnUnEquip(); |
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} |
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// Clear equipment of item.
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this.absCharacter.charItemManager.equipped.remove(item.equipSlot); |
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// check to see what type of AbstractCharacter subclass we have stored
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if (this.absCharacter.getClass() == PlayerCharacter.class) { |
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if (!i.moveItemToInventory((PlayerCharacter) this.absCharacter)) |
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if (!item.moveItemToInventory((PlayerCharacter) this.absCharacter)) |
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return false; |
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} else if (!i.moveItemToInventory((NPC) this.absCharacter)) |
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} else if (!item.moveItemToInventory((NPC) this.absCharacter)) |
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return false; |
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// remove it from other lists:
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this.remItemFromLists(i); |
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this.remItemFromLists(item); |
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// add to Inventory
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this.inventory.add(i); |
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i.addToCache(); |
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this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal()); |
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this.inventory.add(item); |
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item.addToCache(); |
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this.itemIDtoType.put(item.getObjectUUID(), item.getObjectType().ordinal()); |
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calculateWeights(); |
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} |
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