@ -4876,7 +4876,7 @@ public class PlayerCharacter extends AbstractCharacter {
this.timestamps.put("nextBoxCheck", System.currentTimeMillis() + 10000);
}
if(this.level < 10) {
if(this.level < 10 && this.enteredWorld) {
// this.setLevel((short) 10);
while (this.level < 10) {
grantXP(Experience.getBaseExperience(this.level + 1) - this.exp);