repair cost formula
This commit is contained in:
@@ -1681,7 +1681,15 @@ public class ClientMessagePump implements NetMsgHandler {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
int cost = ((int)((toRepair.getMagicValue()/max*(max - dur)) + (npc.getSpecialPrice() * npc.buyPercent))) + (int)(npc.getSpecialPrice() * (max - dur));
|
//int cost = ((int)((toRepair.getMagicValue()/max*(max - dur)) + (npc.getSpecialPrice() * npc.buyPercent))) + (int)(npc.getSpecialPrice() * (max - dur));
|
||||||
|
double repairRate = 0.067; // A proportional repair rate based on example
|
||||||
|
int maxRepairCost = (int)(toRepair.getMagicValue() * repairRate);
|
||||||
|
|
||||||
|
// Calculate the percentage of the durability that is damaged
|
||||||
|
double damageRatio = (double)(toRepair.getDurabilityMax() - toRepair.getDurabilityCurrent()) / toRepair.getDurabilityMax();
|
||||||
|
|
||||||
|
// Calculate the repair cost based on the damage ratio and item value
|
||||||
|
int cost = (int)(maxRepairCost * damageRatio);
|
||||||
|
|
||||||
//int pointsToRepair = max - dur;
|
//int pointsToRepair = max - dur;
|
||||||
//int magicValue = toRepair.getMagicValue();
|
//int magicValue = toRepair.getMagicValue();
|
||||||
|
|||||||
Reference in New Issue
Block a user