MagicBot
8 months ago
3 changed files with 161 additions and 111 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers; |
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import engine.Enum; |
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import engine.Enum.DispatchChannel; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.DbManager; |
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import engine.gameManager.SessionManager; |
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import engine.net.Dispatch; |
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import engine.net.DispatchMessage; |
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import engine.net.client.ClientConnection; |
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import engine.net.client.msg.ClientNetMsg; |
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import engine.net.client.msg.ErrorPopupMsg; |
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import engine.net.client.msg.RepairMsg; |
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import engine.net.client.msg.UpdateGoldMsg; |
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import engine.objects.*; |
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import engine.server.MBServerStatics; |
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public class RepairMsgHandler extends AbstractClientMsgHandler { |
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public RepairMsgHandler() { |
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super(RepairMsg.class); |
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} |
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@Override |
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin); |
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Dispatch dispatch; |
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RepairMsg repairMsg = (RepairMsg) baseMsg; |
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if (player == null) |
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return true; |
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NPC npc = NPC.getFromCache(repairMsg.getNPCID()); |
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if (npc == null) |
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return true; |
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if (repairMsg.getMsgType() == 1) { //Open RepairObject Window
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if (player.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) { |
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ErrorPopupMsg.sendErrorPopup(player, 14); |
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return true; |
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} |
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//send open repair window response
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repairMsg.setRepairWindowAck(npc); |
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dispatch = Dispatch.borrow(player, repairMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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} else if (repairMsg.getMsgType() == 0) { //Request RepairObject
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CharacterItemManager itemMan = player.getCharItemManager(); |
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if (itemMan == null) |
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return true; |
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Item gold = itemMan.getGoldInventory(); |
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if (gold == null) |
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return true; |
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Item toRepair = Item.getFromCache(repairMsg.getItemID()); |
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if (toRepair == null) |
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return true; |
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if (toRepair.name.toUpperCase().contains("GLASS")) |
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return true; |
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//make sure item is in player's inventory or equipment
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if (!itemMan.inventoryContains(toRepair) && !itemMan.equippedContains(toRepair)) |
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return true; |
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//make sure item is damaged and not destroyed
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short dur = (short) toRepair.durabilityCurrent; |
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short max = (short) toRepair.template.item_health_full; |
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//account for durability modifications
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float durMod = toRepair.getBonusPercent(Enum.ModType.Durability, Enum.SourceType.NONE); |
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max *= (1 + (durMod * 0.01f)); |
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if (dur >= max || dur < 1) { |
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//redundancy message to clear item from window in client
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toRepair.setDurabilityCurrent(max); |
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repairMsg.setupRepairAck(max - dur); |
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dispatch = Dispatch.borrow(player, repairMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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return true; |
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} |
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//TODO get cost to repair
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int cost = (int) ((max - dur) * 80.1); |
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Building building = (!npc.isStatic()) ? npc.getBuilding() : null; |
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if (building != null) |
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if (building.getProtectionState().equals(Enum.ProtectionState.NPC)) |
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building = null; |
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if (building != null && (building.getStrongboxValue() + cost) > building.getMaxGold()) { |
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ErrorPopupMsg.sendErrorPopup(player, 206); |
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return true; |
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} |
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if (player.getCharItemManager().getGoldInventory().getNumOfItems() - cost < 0) |
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return true; |
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if (player.getCharItemManager().getGoldInventory().getNumOfItems() - cost > MBServerStatics.PLAYER_GOLD_LIMIT) |
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return true; |
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if (!itemMan.buyFromNPC(building, cost, cost)) { |
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ErrorPopupMsg.sendErrorPopup(player, 128); |
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return true; |
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} |
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//update player's goldItem count
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UpdateGoldMsg ugm = new UpdateGoldMsg(player); |
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ugm.configure(); |
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dispatch = Dispatch.borrow(player, ugm); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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//update durability to database
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if (!DbManager.ItemQueries.SET_DURABILITY(toRepair, max)) |
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return true; |
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//repair the item
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toRepair.setDurabilityCurrent(max); |
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//send repair msg
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repairMsg.setupRepairAck(max - dur); |
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dispatch = Dispatch.borrow(player, repairMsg); |
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
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} |
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return true; |
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} |
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} |
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