PlayerCombatStats weapon speed enchants applied separately
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@@ -361,7 +361,6 @@ public class PlayerCombatStats {
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weapon = this.owner.charItemManager.getEquipped(2);
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}
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float weaponSpecificValues = 0.0f;
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if(weapon == null) {
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speed = 20.0f;
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}else{
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@@ -372,7 +371,6 @@ public class PlayerCombatStats {
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float percent = mod.getPercentMod();
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int trains = eff.getTrains();
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float modValue = percent + (trains * mod.getRamp());
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weaponSpecificValues += modValue * 0.01f;
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speed *= 1 + (modValue * 0.01f);
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}
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}
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@@ -396,7 +394,6 @@ public class PlayerCombatStats {
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}
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float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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//speed *= 1 + weaponSpecificValues;
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bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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speed *= 1 + stanceValue; // apply stance bonus
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speed *= bonusValues; // apply alac bonuses without stance mod
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