PlayerCombatStats weapon speed enchants applied separately

This commit is contained in:
2025-01-23 16:39:21 -06:00
parent 10ccfb1086
commit f80ad61179
@@ -361,7 +361,6 @@ public class PlayerCombatStats {
weapon = this.owner.charItemManager.getEquipped(2);
}
float weaponSpecificValues = 0.0f;
if(weapon == null) {
speed = 20.0f;
}else{
@@ -372,7 +371,6 @@ public class PlayerCombatStats {
float percent = mod.getPercentMod();
int trains = eff.getTrains();
float modValue = percent + (trains * mod.getRamp());
weaponSpecificValues += modValue * 0.01f;
speed *= 1 + (modValue * 0.01f);
}
}
@@ -396,7 +394,6 @@ public class PlayerCombatStats {
}
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
//speed *= 1 + weaponSpecificValues;
bonusValues -= stanceValue; // take away stance modifier from alac bonus values
speed *= 1 + stanceValue; // apply stance bonus
speed *= bonusValues; // apply alac bonuses without stance mod