Moved member to ConfigManager.
This commit is contained in:
@@ -44,13 +44,7 @@ public class MBServerStatics {
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public static final int BANK_GOLD_LIMIT = 25000000;
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public static final int PLAYER_GOLD_LIMIT = 10000000;
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public static final int BUILDING_GOLD_LIMIT = 15000000;
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public static final String VENDOR_FULL = "This vendor has no more gold to give.";
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public static final boolean HEIGHTMAP_DEBUG = false;
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public static final boolean FAST_LOAD = false; // skip loading mobs,
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// buildings, npcs
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public static final boolean FAST_LOAD_INIT = false; // skip loading mobs,
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// buildings, npcs
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/*
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* Login cache flags
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@@ -59,19 +53,6 @@ public class MBServerStatics {
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public static final boolean SKIP_CACHE_LOGIN_PLAYER = false; // skip caching // on login
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public static final boolean SKIP_CACHE_LOGIN_ITEM = false; // skip caching
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/*
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* Logger
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*/
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public static final int bannerWidth = 80;
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public static final int typeWidth = 10;
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public static final int originWidth = 25;
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public static final int logWidth = 80;
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/*
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* ConfigSystem related
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*/
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public static final String DEFAULT_CONFIG_DIR = "mb.conf/";
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public static final String DEFAULT_DATA_DIR = "mb.data/";
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/*
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* ChatManager related
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*/
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@@ -88,28 +69,8 @@ public class MBServerStatics {
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// The number of elements in INITIAL_WORKERS defines the initial number of
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// job pools
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public static final int[] INITIAL_JOBPOOL_WORKERS = { 4, 2, 1 };
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public static final int DEFAULT_JOBPOOL_WORKERS = 1;
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public static final int DEFAULT_LOGIN_JOBPOOL_WORKERS = 5;
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public static final int JOBWORKER_IDLE_TIMEOUT_MS = 750;
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public static final int JOBMANAGER_INTERNAL_MONITORING_INTERVAL_MS = 1000;
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public static final int JOB_STALL_THRESHOLD_MS = 120 * 1000;
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public static final int MAX_JOB_HISTORY_OBJECTS = 1000; // max number of
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// historic jobs to
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// store on queue
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// after execution
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public static final int JOBSTATISTICS_WAKE_INTERVAL_MS = 500; // wake up and
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// gather
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// job stats
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// every X
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// ms,
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// decrease
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// this is
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// we blow
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// the job
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// history
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// queue
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public static final int SCHEDULER_INITIAL_CAPACITY = 1000;
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public static final int SCHEDULER_EXECUTION_TIME_COMPENSATION = 16;
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@@ -127,7 +88,6 @@ public class MBServerStatics {
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* LoginErrorMsg related
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*/
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public static final int LOGINERROR_INVALID_USERNAME_PASSWORD = 1;
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public static final int LOGINERROR_ACCOUNT_SUSPENDED = 2;
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/*
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* Message is Version:
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@@ -154,20 +114,6 @@ public class MBServerStatics {
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public static final int LOGINERROR_LOGINSERVER_BUSY = 12;
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public static final int LOGINERROR_BLANK = 13;
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/*
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* >13 = 'blank' 12 = 'Login Server is currently busy, please try again in a
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* few minutes.' 11 = 'Unable to login. Please try again. If this problem
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* persists, contact customer support (error = )' 10 = 'You have made too
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* many unsuccessful login attempts, you must wait 15 minutes.' 9 = 'Your
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* Account is insecure, you must change your password before logging in
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* again.' 8 = 'This Account does not have an active Shadowbane
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* Subscription' 7 = 'No More PlayTime on this account 6 = 'Invalid
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* Administrator Username/Password' 5 = 'Login Server Is Unavailable (Error
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* = 0)' 4 = 'YouAreNotAllowedToLoginYet' 3 = 'Incorrect ClientVersion,
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* latest is' 2 = 'This Account Has Been Suspended' 1 = 'Invalid
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* Username/Password'
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*/
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/*
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* Name Validation Related
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*/
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@@ -198,15 +144,7 @@ public class MBServerStatics {
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*/
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public static final boolean TCP_NO_DELAY_DEFAULT = true;
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public static final byte MAX_CRYPTO_INIT_TRIES = 10;
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/*
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* EmuConnectionManager related
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*/
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public static final long delayBetweenConnectionChecks = 5000L; // in ms
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public static final long delayBetweenReconnectAttempts = 2000L; // in ms
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public static final int maxReconnectAttempts = 20;
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public static final long reconnectTimeout = 15000L;
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public static boolean DEBUG_PROTOCOL = false;
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/*
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* Account Related
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@@ -214,14 +152,7 @@ public class MBServerStatics {
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public static final byte MAX_LOGIN_ATTEMPTS = 5;
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public static final int RESET_LOGIN_ATTEMPTS_AFTER = (15 * 60 * 1000); // in
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// ms
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public static final int MAX_ACTIVE_GAME_ACCOUNTS_PER_DISCORD_ACCOUNT = 4; // 0
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// to
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// disable
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/*
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* Character related
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*/
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public static final byte MAX_NUM_OF_CHARACTERS = 7;
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public static final int STAT_STR_ID = 0x8AC3C0E6;
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@@ -230,16 +161,6 @@ public class MBServerStatics {
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public static final int STAT_DEX_ID = 0xE07B3336;
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public static final int STAT_INT_ID = 0xFF665EC3;
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/*
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* Skill attributeIDs
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*/
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public static final int SKILL_RUNNING = 5;
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/*
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* EquipSlot
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*/
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public static final int SLOT_UNEQUIPPED = 0;
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public static final int SLOT_MAINHAND = 1;
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public static final int SLOT_OFFHAND = 2;
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@@ -275,12 +196,6 @@ public class MBServerStatics {
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public static final String[] FORMATION_NAMES = { "Column", "Line", "Box",
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"Triangle", "Circle", "Ranks", "Wedge", "Inverse Wedge", "T" };
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/*
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* Runes
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*/
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public static final int RUNETYPE_TRAIT = 1;
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public static final int RUNE_COST_ATTRIBUTE_ID = 0;
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public static final int RUNE_STR_ATTRIBUTE_ID = 1;
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@@ -306,64 +221,13 @@ public class MBServerStatics {
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*/
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public static final int NO_DB_ROW_ASSIGNED_YET = Integer.MAX_VALUE;
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/*
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* PreparedStatement query debugging
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*/
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public static final boolean DB_DEBUGGING_ON_BY_DEFAULT = false; // warning:
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// not
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// recommended
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// for a
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// live
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// production
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// server
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public static final boolean ENABLE_QUERY_TIME_WARNING = true;
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public static final boolean ENABLE_UPDATE_TIME_WARNING = true;
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public static final boolean ENABLE_EXECUTION_TIME_WARNING = true;
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/*
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* ClientEncryption
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*/
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public static final int AUTHENTICATION_WAIT_TIMEOUT = 1000 * 2; // seconds
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public static final int MaxGetKeyFromClientTries = 4;
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public static final int MaxProtocolMessagesPerSecond = 20; // 60 per second
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/*
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* Guild Colors
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*/
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// public static final int GUILD_COLOR_LIGHTGREEN = 0;
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// public static final int GUILD_COLOR_GREEN = 1;
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// public static final int GUILD_COLOR_DARKGREEN = 2;
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// public static final int GUILD_COLOR_LIGHTBLUE = 3;
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// public static final int GUILD_COLOR_BLUE = 4;
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// public static final int GUILD_COLOR_DARKBLUE = 5;
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// public static final int GUILD_COLOR_PURPLE = 6;
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// public static final int GUILD_COLOR_DARKRED = 7;
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// public static final int GUILD_COLOR_LIGHTRED = 8;
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// public static final int GUILD_COLOR_ORANGE = 9;
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// public static final int GUILD_COLOR_BROWNORANGE = 10;
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// public static final int GUILD_COLOR_BROWN = 11;
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// public static final int GUILD_COLOR_BROWNYELLOW = 12;
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// public static final int GUILD_COLOR_YELLOW = 13;
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// public static final int GUILD_COLOR_LIGHTGREY = 14;
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// public static final int GUILD_COLOR_GREY = 15;
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// public static final int GUILD_COLOR_DARKGREY = 16;
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// public static final int GUILD_COLOR_BLACK = 17;
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// public static final int GUILD_COLOR_BLUEGREEN = 18;
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// public static final int GUILD_COLOR_WHITE = 19;
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/*
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* Timeout Related
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*/
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public static final int AFK_TIMEOUT_MS = (30 * 60 * 1000) * 100; // Added
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// *100
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// to
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// discount
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// it as
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// a
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// "random DC reason"
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public static final int KEEPALIVE_TIMEOUT_MS = (2 * 60 * 1000)
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+ (15 * 1000);
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public static final int TIMEOUT_CHECKS_TIMER_MS = (60 * 1000);
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/*
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@@ -477,19 +341,6 @@ public class MBServerStatics {
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public static final float RUNSPEED_MOB = 15.4f;
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public static final float MOVEMENT_DESYNC_TOLERANCE = 2f; // Distance out of
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public static String ITEMNOTINVENTORY = "Item must be in your inventory.";
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public static String ZEROITEM = "This item has zero quantity.";
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// sync with
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// client can be
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// before
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// generating
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// debug
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// messages
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// max units a player can desync before the server stops forcing
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// client->server sync
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public static final float MOVEMENT_MAX_DESYNC = 1000;
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public static final int IGNORE_LIST_MAX = 60;
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public static final float NO_WEAPON_RANGE = 8f; // Range for attack with no
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// weapon
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@@ -508,11 +359,6 @@ public class MBServerStatics {
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// minutes
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public static final float HEALTH_REGEN_RUN = 0f;
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public static final float HEALTH_REGEN_SWIM_NOSTAMINA = -.03f; // 100% in
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// 33.33
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// seconds.
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// Needs
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// verified
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public static final float HEALTH_REGEN_SIT_STATIC = 0.33333f; // 100% in 3
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// minutes
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public static final float HEALTH_REGEN_IDLE_STATIC = 0.0666667f; // 100% in
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@@ -524,24 +370,13 @@ public class MBServerStatics {
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public static final float HEALTH_REGEN_SWIM_NOSTAMINA_STATIC = 0f; // 100%
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public static final float MANA_REGEN_STATIC = 0.16666666666666666666666666666667f;
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// in 30
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// seconds.
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// Needs
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// verified
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public static final float MANA_REGEN_SIT = 0.008333333f; // 100% in 2
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// minutes <=
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// needs
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// verified
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public static final float MANA_REGEN_IDLE = 0.00166667f; // 100% in 10
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// minutes <=
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// needs
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// verified
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public static final float MANA_REGEN_WALK = 0.00125f; // 100% in 13.333
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// minutes <= needs
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// verified
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public static final float MANA_REGEN_RUN = 0f;
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public static final float MANA_REGEN_IDLE = 0.00166667f; // 100% in 10
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public static final float MANA_REGEN_WALK = 0.00125f; // 100% in 13.333
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public static final float MANA_REGEN_RUN = 0f;
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public static final float STAMINA_REGEN_SIT = 2f; // 2 per second
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public static final float STAMINA_REGEN_IDLE = 0.2f; // 1 per 5 seconds
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public static final float STAMINA_REGEN_WALK = 0f;
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@@ -554,45 +389,15 @@ public class MBServerStatics {
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public static float STAMINA_REGEN_FLY_RUN_COMBAT = -1.6499999762f; // needs verifying
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public static final int REGEN_SENSITIVITY_PLAYER = 250; // calc regen ever X
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// ms
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public static final int REGEN_SENSITIVITY_MOB = 1000; // calc regen ever X
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// ms
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/*
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* Tombstone type to show Tombstone (2022); Tombstone, Grave (2023);
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* Tombstone, Skull (2024);
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*/
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public static final int TOMBSTONE = 2024;
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public static final int DEATH_SHROUD_DURATION = 1; // 3 minute death shroud
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public static final int SAFE_MODE_DURATION = 1; // 3 minute safe mode
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/*
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* Timers
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*/
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public static final int TOMBSTONE = 2024;
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public static final int LOGOUT_TIMER_MS = 1000; // logout delay applied
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// after the last
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// aggressive action
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public static final int CLEANUP_TIMER_MS = 15 * 60 * 1000; // Remove player
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// from cache
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// after 15
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// minutes
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public static final int CORPSE_CLEANUP_TIMER_MS = 15 * 60 * 1000; // Cleanup
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// corpse
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// in
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// world
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// after
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// 15
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// minutes
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public static final int DEFAULT_SPAWN_TIME_MS = 3 * 60 * 1000; // 3 minute
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// respawn
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// on mobs
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// default
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public static final int SESSION_CLEANUP_TIMER_MS = 30 * 1000; // cleanup
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// sessions
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// for login
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// 30
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// seconds
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// after
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// logout
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public static final int MOVEMENT_FREQUENCY_MS = 1000; // Update movement
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// once every X ms
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public static final int FLY_FREQUENCY_MS = 1000; // Update flight once every
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@@ -606,7 +411,6 @@ public class MBServerStatics {
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public static final long DB_UPDATE_WARNING_TIME_MS = 250L;
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public static final long DB_EXECUTION_WARNING_TIME_MS = 250L;
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public static boolean DB_ENABLE_QUERY_OUTPUT = false;
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public static final int SUMMON_MAX_WAIT = 18000; // 18 seconds to accept
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// summons
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public static final int THIRTY_SECONDS = 30000;
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public static final int FOURTYFIVE_SECONDS = 45000;
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@@ -616,27 +420,13 @@ public class MBServerStatics {
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public static final int THIRTY_MINUTES = 1800000;
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public static final long TWENTY_FOUR_HOURS = 86400000;
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public static final int LOAD_OBJECT_DELAY = 500; // long to wait to update
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public static int IPLimit = 5000;
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// group list after
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// LoadChar
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public static final int UPDATE_LINK_WORLD = 2500;
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public static final int UPDATE_LINK_LOGIN = 2500;
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public static final int TELEPORT_TIME_IN_SECONDS = 10;
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public static final int REPLEDGE_TIME_IN_SECONDS = 0;
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public static final int CHECK_DATABASE_UPDATES = 10000; // update database
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// changes every 10
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// seconds.
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public static final int RUNEGATE_CLOSE_TIME = 30000; // runegate close timer
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public static final long PLAYER_KILL_XP_TIMER = 60 * 60 * 1000; // 60
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// minutes
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// between
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// grant xp
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// on same
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// target
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public static final int UPDATE_GROUP_RATE = 10000; // Update group info
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// every 10 seconds
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public static float PLAYER_HATE_DELIMITER = 50; // reduces 50 hate a second
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// while player idling.
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public static float PLAYER_COMBAT_HATE_MODIFIER = 2;
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/*
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@@ -662,16 +452,9 @@ public class MBServerStatics {
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// Pet Settings
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public static final float PET_TELEPORT_DISTANCE = 600; // distance a pet
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// teleports to
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// player
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public static final float PET_FOLLOW_DISTANCE = 10; // distance a pet starts
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// moving towards owner
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public static final float PET_REST_DISTANCE = 4; // distance a pet stops
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// moving towards owner
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/*
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* Combat
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*/
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public static final int COMBAT_SEND_DODGE = 20;
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public static final int COMBAT_SEND_BLOCK = 21;
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public static final int COMBAT_SEND_PARRY = 22;
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@@ -684,48 +467,6 @@ public class MBServerStatics {
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public static final int MAX_COMBAT_HITBOX_RADIUS = 80;
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public static final int PROC_CHANCE = 5; // %chance to proc
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|
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/*
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* Mob loot -- gold calculations
|
||||
*/
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public static final String STRONGBOX_DELAY_STRING = "StrongboxSpam";
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public static final String STRONGBOX_DELAY_OUTPUT = "You must wait 1 minute to do this again.";
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public static final int BIG_SPAM_DELAY = 10000;
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public static String BIG_SPAM_DELAY_STRING = "BIGSPAM";
|
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|
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public static final double GOLD_DROP_PERCENTAGE_CHANCE = 61d;
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public static final double GOLD_DROP_MULTIPLIER_GLOBAL = 1.0d; // tweak all
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// rates at
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// once
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||||
public static final double GOLD_DROP_MULTIPLIER_HOTZONE = 2.0d;
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public static final double GOLD_DROP_MULTIPLIER_MAELSTROM = 1.1d;
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public static final double GOLD_DROP_MULTIPLIER_OBLIVION = 1.1d;
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public static final double[] GOLD_DROP_MINIMUM_PER_MOB_LEVEL = { 450, 450,
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450, 450, 450, // 0 - 4
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450, 450, 450, 450, 450, // 5 - 9
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450, 1000, 1000, 1000, 1000, // 10 - 14
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1000, 1000, 1000, 1000, 1000, // 15 - 19
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1000, 1000, 1000, 1000, 1000, // 20 - 24
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2000, 2000, 2000, 2000, 2000, // 25 - 29
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2000, 2000, 2000, 2000, 2000, // 30 - 34
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2000, 2000, 2000, 2000, 2000, // 35 - 39
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4000, 4000, 4000, 4000, 4000, // 40 - 44
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4000, 4000, 4000, 4000, 4000, // 45 - 49
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5000 // 50+
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};
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public static final double[] GOLD_DROP_MAXIMUM_PER_MOB_LEVEL = { 1000,
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1000, 1000, 1000, 1000, // 0 - 4
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1000, 1000, 1000, 1000, 1000, // 5 - 9
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1000, 2500, 2500, 2500, 2500, // 10 - 14
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2500, 2500, 2500, 2500, 2500, // 15 - 19
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2500, 2500, 2500, 2500, 2500, // 20 - 24
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4000, 4000, 4000, 4000, 4000, // 25 - 29
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4000, 4000, 4000, 4000, 4000, // 30 - 34
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4000, 4000, 4000, 4000, 4000, // 35 - 39
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9000, 9000, 9000, 9000, 9000, // 40 - 44
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9000, 9000, 9000, 9000, 9000, // 45 - 49
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12000 // 50+
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||||
};
|
||||
|
||||
// DO NOT FINAL THESE FIELD!
|
||||
public static Enum.AccountStatus accessLevel; // Min account level to login to server
|
||||
public static boolean blockLogin = false;
|
||||
@@ -734,61 +475,23 @@ public class MBServerStatics {
|
||||
public static boolean ENABLE_AUDIT_JOB_WORKERS = true;
|
||||
public static boolean ENABLE_COMBAT_TARGET_HITBOX = true;
|
||||
|
||||
/*
|
||||
* Track Sensitivity
|
||||
*/
|
||||
// Rate that track arrow refreshes. When inside TRACK_ARROW_FAST_RANGE, use
|
||||
// TRACK_ARROW_SENSITIVITY_FAST speed, otherwise use TRACK_ARROW_SENSITIVITY
|
||||
// speed.
|
||||
public static final float TRACK_ARROW_FAST_RANGE = 50f; // Range to go from
|
||||
// Fast arrow to
|
||||
// slow
|
||||
|
||||
public static final int TRACK_ARROW_SENSITIVITY = 1000; // Refresh track
|
||||
// arrows every X ms
|
||||
public static final int TRACK_ARROW_SENSITIVITY_FAST = 250; // Refresh track
|
||||
// arrows every
|
||||
// X ms
|
||||
|
||||
/*
|
||||
* Population breakpoints
|
||||
*/
|
||||
public static final int LOW_POPULATION = 100;
|
||||
public static final int NORMAL_POPULATION = 500;
|
||||
public static final int HIGH_POPULATION = 1000;
|
||||
public static final int VERY_OVERPOPULATED_POPULATION = 3000;
|
||||
public static final int FULL_POPULATION = 5000;
|
||||
|
||||
// Refresh sensetivities
|
||||
public static final int TRACK_WINDOW_THRESHOLD = 1000; // max refresh once
|
||||
// every 1 seconds.
|
||||
public static final int WHO_WINDOW_THRESHOLD = 3000; // max refresh once
|
||||
// every 3 seconds.
|
||||
public static final int VENDOR_WINDOW_THRESHOLD = 2000; // max refresh once
|
||||
// every 2 seconds.
|
||||
public static final int PURCHASE_THRESHOLD = 500; // max refresh once every
|
||||
// 0.5 seconds.
|
||||
public static final int SELL_THRESHOLD = 100; // max refresh once every 0.1
|
||||
// seconds.
|
||||
public static final int MAX_PLAYER_LOAD_SIZE = 1000;
|
||||
|
||||
|
||||
// Mine related
|
||||
public static final int MINE_EARLY_WINDOW = 16; // 4pm
|
||||
public static final int MINE_LATE_WINDOW = 0; // Midnight
|
||||
|
||||
// Race
|
||||
public static final float RADIUS_ARACOIX = 0.68999999761581f;
|
||||
public static final float RADIUS_MINOTAUR = 0.69960004091263f;
|
||||
public static final float RADIUS_DWARF = 0;
|
||||
public static final float RADIUS_HUMAN = 0;
|
||||
public static final float RADIUS_NEPHILIM = 0;
|
||||
public static final float RADIUS_AELFBORN = 0;
|
||||
public static final float RADIUS_ELF = 0;
|
||||
public static final float RADIUS_VAMPIRE = 0;
|
||||
public static final float RADIUS_IREKEI = 0;
|
||||
public static final float RADIUS_HALF_GIANT = 0;
|
||||
public static final float RADIUS_SHADE = 0;
|
||||
public static final float RADIUS_CENTAUR = 0.68999999761581f;
|
||||
|
||||
public static String JUNIOR = "Junior";
|
||||
public static String VETERAN = "Veteran";
|
||||
public static String ELITE = "Elite";
|
||||
|
||||
Reference in New Issue
Block a user