|  |  | @ -469,25 +469,8 @@ public enum MovementManager { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (targetLoc == null) |  |  |  |         if (targetLoc == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc()); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         teleporter.stopMovement(targetLoc); |  |  |  |         teleporter.stopMovement(targetLoc); | 
			
		
	
		
		
			
				
					
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 |  |  |  |         teleporter.setLoc(targetLoc); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |         //mobs ignore region sets for now.
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					|  |  |  |         if (teleporter.getObjectType().equals(GameObjectType.Mob)) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             teleporter.setInBuildingID(0); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             teleporter.setInBuilding(-1); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             teleporter.setInFloorID(-1); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1); |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |         //we shouldnt need to send teleport message to new area, as loadjob should pick it up.
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					|  |  |  |         //	DispatchMessage.dispatchMsgToInterestArea(teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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					|  |  |  |         DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |  |  |  |  | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (teleporter.getObjectType().equals(GameObjectType.PlayerCharacter)) |  |  |  |         if (teleporter.getObjectType().equals(GameObjectType.PlayerCharacter)) | 
			
		
	
		
		
			
				
					
					|  |  |  |             InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter) teleporter); |  |  |  |             InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter) teleporter); | 
			
		
	
		
		
			
				
					
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