revert sourcetype lookup fix
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@@ -830,7 +830,7 @@ public class Enum {
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Constitution,
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Corruption,
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Crossbow,
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Crushing,
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Crush,
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Dagger,
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DaggerMastery,
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DeBuff,
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@@ -868,7 +868,7 @@ public class Enum {
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NatureLore,
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Necromancy,
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Parry,
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Piercing,
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Pierce,
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Poison,
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POISON,
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PoleArm,
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@@ -879,7 +879,7 @@ public class Enum {
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Root,
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Shadowmastery,
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Siege,
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Slashing,
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Slash,
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Snare,
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Sorcery,
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Spear,
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@@ -986,7 +986,7 @@ public class Enum {
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Cold,
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Combat,
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ConstitutionBuff,
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Crushing,
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Crush,
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DamageShield,
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DeathShroud,
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DeBuff,
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@@ -1007,7 +1007,7 @@ public class Enum {
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Mental,
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Multielement,
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PetBuff,
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Piercing,
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Pierce,
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Poison,
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Powerblock,
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RecoveryManaBuff,
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@@ -1017,7 +1017,7 @@ public class Enum {
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SiegeBuff,
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SiegeDamage,
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Silence,
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Slashing,
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Slash,
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Snare,
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Stance,
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Stun,
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@@ -451,9 +451,9 @@ public class Resists {
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this.immuneTo.put(DamageType.Snare, true);
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// Handle resists
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slash += rb.getFloat(ModType.Resistance, SourceType.Slashing);
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crush += rb.getFloat(ModType.Resistance, SourceType.Crushing);
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pierce += rb.getFloat(ModType.Resistance, SourceType.Piercing);
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slash += rb.getFloat(ModType.Resistance, SourceType.Slash);
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crush += rb.getFloat(ModType.Resistance, SourceType.Crush);
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pierce += rb.getFloat(ModType.Resistance, SourceType.Pierce);
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magic += rb.getFloat(ModType.Resistance, SourceType.Magic);
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bleed += rb.getFloat(ModType.Resistance, SourceType.Bleed);
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poison += rb.getFloat(ModType.Resistance, SourceType.Poison);
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