calculate modified and base skill values
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@@ -527,7 +527,7 @@ public class PlayerCombatStats {
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}
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for(String armorUsed : armorsUsed){
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if(this.owner.skills.containsKey(armorUsed)) {
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armorSkill += calculateModifiedSkill(armorUsed,this.owner);
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armorSkill += calculateBuffedSkillLevel(armorUsed,this.owner);
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}
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}
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if(armorsUsed.size() > 0)
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@@ -535,7 +535,7 @@ public class PlayerCombatStats {
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float blockSkill = 0.0f;
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if(this.owner.skills.containsKey("Block"))
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blockSkill = calculateModifiedSkill("Block",this.owner);
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blockSkill = calculateBuffedSkillLevel("Block",this.owner);
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float shieldDefense = 0.0f;
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if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
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@@ -631,85 +631,6 @@ public class PlayerCombatStats {
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this.defense = (int) defense;
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}
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public static float calculateModifiedSkill(String skillName, PlayerCharacter pc) {
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CharacterSkill skill = null;
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if (pc.skills.containsKey(skillName)) {
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skill = pc.skills.get(skillName);
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}
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SkillsBase skillBase = skill.getSkillsBase();
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if(skillBase == null)
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return 0;
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//Get any rune bonus
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float bonus = 0f;
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if (pc.getBonuses() != null) {
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//Get bonuses from runes
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bonus = pc.getBonuses().getSkillBonus(skillBase.sourceType);
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}
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//Get Base skill for modified stats
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float base = 7f;
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if(skillBase.getToken() == -660435875){
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base = 0;
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}
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float statMod = 0.5f;
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if (skillBase.getStrMod() > 0)
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statMod += (float) skillBase.getStrMod() * (float) pc.getStatStrCurrent() / 100f;
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if (skillBase.getDexMod() > 0)
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statMod += (float) skillBase.getDexMod() * (float) getDexAfterPenalty(pc) / 100f;
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if (skillBase.getConMod() > 0)
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statMod += (float) skillBase.getConMod() * (float) pc.getStatConCurrent() / 100f;
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if (skillBase.getIntMod() > 0)
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statMod += (float) skillBase.getIntMod() * (float) pc.getStatIntCurrent() / 100f;
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if (skillBase.getSpiMod() > 0)
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statMod += (float) skillBase.getSpiMod() * (float) pc.getStatSpiCurrent() / 100f;
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if (statMod < 1)
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statMod = 1f;
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if(skillBase.getToken() == -660435875){
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statMod = 0;
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}
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base += CharacterSkill.baseSkillValues[(int) statMod];
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Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
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//Get any rune, effect and item bonus
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if (pc.getBonuses() != null) {
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//add bonuses from effects/items and runes
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base += bonus + pc.getBonuses().getFloat(Enum.ModType.Skill, sourceType);
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}
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float baseAmount;
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if (base < 1f && skillBase.getToken() != -660435875)
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baseAmount = 1f;
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else
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baseAmount = base;
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int amount;
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int trains = skill.getNumTrains();
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if (trains < 10)
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amount = (trains * 2);
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else if (trains < 90)
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amount = 10 + trains;
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else if (trains < 134)
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amount = 100 + ((trains - 90) / 2);
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else
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amount = 122 + ((trains - 134) / 3);
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float modAmount = baseAmount + amount;
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if (pc.getBonuses() != null) {
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//Multiply any percent bonuses
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modAmount *= (1 + pc.getBonuses().getFloatPercentAll(Enum.ModType.Skill, sourceType));
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}
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float modifiedAmount = (float) Math.round(modAmount);
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return modifiedAmount;
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}
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public static int getDexAfterPenalty(PlayerCharacter pc){
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if(pc.charItemManager == null)
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return pc.statDexCurrent;
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@@ -776,4 +697,83 @@ public class PlayerCombatStats {
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}
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return (def * (1 + ((int) armorSkill.getModifiedAmount() / 50f)));
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}
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public static int calculateBaseSkillLevel(String skillName, PlayerCharacter pc){
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//calculates the base level of any skill
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if(!pc.skills.containsKey(skillName))
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return 0;
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CharacterSkill skill = pc.skills.get(skillName);
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SkillsBase skillBase = skill.getSkillsBase();
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//get amounts from skills
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float level = 0;
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level += pc.statStrBase * skillBase.getStrMod();
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level += pc.statDexBase * skillBase.getDexMod();
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level += pc.statIntBase * skillBase.getIntMod();
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level += pc.statConBase * skillBase.getConMod();
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level += pc.statSpiBase * skillBase.getSpiMod();
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level = level / 100;
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//get amounts from trains
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int amount;
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int trains = skill.getNumTrains();
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if (trains < 10)
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amount = (trains * 2);
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else if (trains < 90)
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amount = 10 + trains;
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else if (trains < 134)
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amount = 100 + ((trains - 90) / 2);
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else
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amount = 122 + ((trains - 134) / 3);
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level += amount;
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//add any bonuses to the skill
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Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
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if(sourceType != null && pc.bonuses != null) {
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level += pc.bonuses.getFloat(Enum.ModType.Skill, sourceType);
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level *= (1 + pc.bonuses.getFloatPercentAll(Enum.ModType.Skill, sourceType));
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}
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return Math.round(level);
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}
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public static int calculateBuffedSkillLevel(String skillName, PlayerCharacter pc){
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//calculates the "current" or modified level of any skill
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if(!pc.skills.containsKey(skillName))
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return 0;
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CharacterSkill skill = pc.skills.get(skillName);
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SkillsBase skillBase = skill.getSkillsBase();
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//get amounts from skills
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float level = 0;
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level += pc.statStrCurrent * skillBase.getStrMod();
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level += getDexAfterPenalty(pc) * skillBase.getDexMod();
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level += pc.statIntCurrent * skillBase.getIntMod();
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level += pc.statConCurrent * skillBase.getConMod();
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level += pc.statSpiCurrent * skillBase.getSpiMod();
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level = level / 100;
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//get amounts from trains
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int amount;
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int trains = skill.getNumTrains();
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if (trains < 10)
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amount = (trains * 2);
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else if (trains < 90)
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amount = 10 + trains;
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else if (trains < 134)
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amount = 100 + ((trains - 90) / 2);
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else
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amount = 122 + ((trains - 134) / 3);
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level += amount;
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//add any bonuses to the skill
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Enum.SourceType sourceType = Enum.SourceType.GetSourceType(skillBase.getNameNoSpace());
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if(sourceType != null && pc.bonuses != null) {
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level += pc.bonuses.getFloat(Enum.ModType.Skill, sourceType);
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level *= (1 + pc.bonuses.getFloatPercentAll(Enum.ModType.Skill, sourceType));
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}
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return Math.round(level);
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}
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}
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