fix for mines loading
This commit is contained in:
@@ -60,11 +60,12 @@ public abstract class dbHandlerBase {
|
||||
if (DbManager.inCache(localObjectType, id)) {
|
||||
objectList.add((T) DbManager.getFromCache(localObjectType, id));
|
||||
} else {
|
||||
AbstractGameObject toAdd = localClass.getConstructor(ResultSet.class).newInstance(rs);
|
||||
DbManager.addToCache(toAdd);
|
||||
if(toAdd.getObjectType().equals(GameObjectType.Mine) && rs.getInt("mineLiveHour") == 1){
|
||||
int mineLiveHour = rs.getInt("mineLiveHour");
|
||||
if (!rs.wasNull() && mineLiveHour == 1) {
|
||||
continue;
|
||||
}
|
||||
AbstractGameObject toAdd = localClass.getConstructor(ResultSet.class).newInstance(rs);
|
||||
DbManager.addToCache(toAdd);
|
||||
if(toAdd.getObjectType().equals(GameObjectType.Zone) && rs.getInt("canLoad") == 0){
|
||||
continue;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user