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Corner trebs go into slot 1.

master
MagicBot 2 years ago
parent
commit
fc6f400e09
  1. 7
      src/engine/objects/Mob.java
  2. 5
      src/engine/objects/NPC.java

7
src/engine/objects/Mob.java

@ -139,7 +139,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -139,7 +139,6 @@ public class Mob extends AbstractIntelligenceAgent {
if (this.contract != null)
this.level = 10;
//initializeMob(false, false);
clearStatic();
}
@ -1916,12 +1915,6 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1916,12 +1915,6 @@ public class Mob extends AbstractIntelligenceAgent {
int count = 0;
// if Arty Tower then the slot will always be 1
if (building.getBlueprint() != null &&
building.getBlueprint().getBuildingGroup().equals(BuildingGroup.ARTYTOWER))
putSlot = 1;
for (BuildingLocation slotLoc : buildingModel.getLocations())
if (slotLoc.getType() == 6)
count++;

5
src/engine/objects/NPC.java

@ -1451,6 +1451,11 @@ public class NPC extends AbstractCharacter { @@ -1451,6 +1451,11 @@ public class NPC extends AbstractCharacter {
else if (!siegeMinionMap.containsValue(2))
slot = 2;
// Corner trebs always are slot 1
if (this.building.getBlueprint().getBuildingGroup().equals(BuildingGroup.ARTYTOWER))
slot = 1;
siegeMinionMap.put(mob, slot);
mob.setInBuildingLoc(this.building, this);

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