Siege bounds related bonus code removal.

This commit is contained in:
2023-05-07 10:20:53 -04:00
parent b73eae787c
commit ffafd44fa7
3 changed files with 6 additions and 54 deletions
+4 -46
View File
@@ -271,24 +271,6 @@ public enum ZoneManager {
return true;
}
/**
* Gets a MacroZone by name.
*
* @param inputName MacroZone name to search for
* @return Zone of the MacroZone, or Null
*/
public static Zone findMacroZoneByName(String inputName) {
synchronized (ZoneManager.macroZones) {
for (Zone zone : ZoneManager.macroZones) {
String zoneName = zone.getName();
if (zoneName.equalsIgnoreCase(inputName))
return zone;
}
}
return null;
}
// Converts world coordinates to coordinates local to a given zone.
public static Vector3fImmutable worldToLocal(Vector3fImmutable worldVector,
@@ -353,10 +335,11 @@ public enum ZoneManager {
// convert from SB rotation value to radians
if (building.getBounds().getQuaternion() == null)
return building.getLoc();
Vector3fImmutable rotatedLocal = Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, localPos, building.getBounds().getQuaternion());
// handle building rotation
// handle building translation
@@ -371,6 +354,7 @@ public enum ZoneManager {
Vector3f rotatedLocal = Vector3f.rotateAroundPoint(Vector3f.ZERO, localPos, bounds.getQuaternion());
// handle building rotation
// handle building translation
@@ -380,7 +364,6 @@ public enum ZoneManager {
public static Vector3fImmutable convertWorldToLocal(Building building, Vector3fImmutable WorldPos) {
Vector3fImmutable convertLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), WorldPos, -building.getBounds().getQuaternion().angleY);
convertLoc = convertLoc.subtract(building.getLoc());
// convert from SB rotation value to radians
@@ -389,14 +372,8 @@ public enum ZoneManager {
}
public static Vector3fImmutable convertNPCLoc(Building building, Vector3fImmutable npcLoc) {
return Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, npcLoc, -building.getBounds().getQuaternion().angleY);
}
// Method returns a city if the given location is within
// a city siege radius.
// a city zone.
public static City getCityAtLocation(Vector3fImmutable worldLoc) {
@@ -409,25 +386,6 @@ public enum ZoneManager {
if (currentZone.isPlayerCity())
return City.getCity(currentZone.getPlayerCityUUID());
// Not currently on a city grid. Test nearby cities
// to see if we are on one of their seige bounds.
zoneList = currentZone.getNodes();
for (Zone zone : zoneList) {
if (zone == currentZone)
continue;
if (zone.isPlayerCity() == false)
continue;
city = City.getCity(zone.getPlayerCityUUID());
if (worldLoc.isInsideCircle(city.getLoc(), Enum.CityBoundsType.ZONE.extents))
return city;
}
return null;
}