Siege bounds related bonus code removal.
This commit is contained in:
@@ -271,24 +271,6 @@ public enum ZoneManager {
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets a MacroZone by name.
|
|
||||||
*
|
|
||||||
* @param inputName MacroZone name to search for
|
|
||||||
* @return Zone of the MacroZone, or Null
|
|
||||||
*/
|
|
||||||
|
|
||||||
public static Zone findMacroZoneByName(String inputName) {
|
|
||||||
synchronized (ZoneManager.macroZones) {
|
|
||||||
for (Zone zone : ZoneManager.macroZones) {
|
|
||||||
String zoneName = zone.getName();
|
|
||||||
if (zoneName.equalsIgnoreCase(inputName))
|
|
||||||
return zone;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Converts world coordinates to coordinates local to a given zone.
|
// Converts world coordinates to coordinates local to a given zone.
|
||||||
|
|
||||||
public static Vector3fImmutable worldToLocal(Vector3fImmutable worldVector,
|
public static Vector3fImmutable worldToLocal(Vector3fImmutable worldVector,
|
||||||
@@ -353,10 +335,11 @@ public enum ZoneManager {
|
|||||||
|
|
||||||
// convert from SB rotation value to radians
|
// convert from SB rotation value to radians
|
||||||
|
|
||||||
|
|
||||||
if (building.getBounds().getQuaternion() == null)
|
if (building.getBounds().getQuaternion() == null)
|
||||||
return building.getLoc();
|
return building.getLoc();
|
||||||
|
|
||||||
Vector3fImmutable rotatedLocal = Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, localPos, building.getBounds().getQuaternion());
|
Vector3fImmutable rotatedLocal = Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, localPos, building.getBounds().getQuaternion());
|
||||||
|
|
||||||
// handle building rotation
|
// handle building rotation
|
||||||
// handle building translation
|
// handle building translation
|
||||||
|
|
||||||
@@ -371,6 +354,7 @@ public enum ZoneManager {
|
|||||||
|
|
||||||
|
|
||||||
Vector3f rotatedLocal = Vector3f.rotateAroundPoint(Vector3f.ZERO, localPos, bounds.getQuaternion());
|
Vector3f rotatedLocal = Vector3f.rotateAroundPoint(Vector3f.ZERO, localPos, bounds.getQuaternion());
|
||||||
|
|
||||||
// handle building rotation
|
// handle building rotation
|
||||||
// handle building translation
|
// handle building translation
|
||||||
|
|
||||||
@@ -380,7 +364,6 @@ public enum ZoneManager {
|
|||||||
public static Vector3fImmutable convertWorldToLocal(Building building, Vector3fImmutable WorldPos) {
|
public static Vector3fImmutable convertWorldToLocal(Building building, Vector3fImmutable WorldPos) {
|
||||||
Vector3fImmutable convertLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), WorldPos, -building.getBounds().getQuaternion().angleY);
|
Vector3fImmutable convertLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), WorldPos, -building.getBounds().getQuaternion().angleY);
|
||||||
|
|
||||||
|
|
||||||
convertLoc = convertLoc.subtract(building.getLoc());
|
convertLoc = convertLoc.subtract(building.getLoc());
|
||||||
|
|
||||||
// convert from SB rotation value to radians
|
// convert from SB rotation value to radians
|
||||||
@@ -389,14 +372,8 @@ public enum ZoneManager {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Vector3fImmutable convertNPCLoc(Building building, Vector3fImmutable npcLoc) {
|
|
||||||
|
|
||||||
return Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, npcLoc, -building.getBounds().getQuaternion().angleY);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Method returns a city if the given location is within
|
// Method returns a city if the given location is within
|
||||||
// a city siege radius.
|
// a city zone.
|
||||||
|
|
||||||
public static City getCityAtLocation(Vector3fImmutable worldLoc) {
|
public static City getCityAtLocation(Vector3fImmutable worldLoc) {
|
||||||
|
|
||||||
@@ -409,25 +386,6 @@ public enum ZoneManager {
|
|||||||
if (currentZone.isPlayerCity())
|
if (currentZone.isPlayerCity())
|
||||||
return City.getCity(currentZone.getPlayerCityUUID());
|
return City.getCity(currentZone.getPlayerCityUUID());
|
||||||
|
|
||||||
// Not currently on a city grid. Test nearby cities
|
|
||||||
// to see if we are on one of their seige bounds.
|
|
||||||
|
|
||||||
zoneList = currentZone.getNodes();
|
|
||||||
|
|
||||||
for (Zone zone : zoneList) {
|
|
||||||
|
|
||||||
if (zone == currentZone)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (zone.isPlayerCity() == false)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
city = City.getCity(zone.getPlayerCityUUID());
|
|
||||||
|
|
||||||
if (worldLoc.isInsideCircle(city.getLoc(), Enum.CityBoundsType.ZONE.extents))
|
|
||||||
return city;
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -346,11 +346,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set the server zone to the city zone in order to account for being inside
|
|
||||||
// the siege bounds buffer area
|
|
||||||
|
|
||||||
serverZone = serverCity.getParent();
|
|
||||||
|
|
||||||
// Must belong to either attacker or defenders.
|
// Must belong to either attacker or defenders.
|
||||||
|
|
||||||
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild()) == false)
|
if ((player.getGuild().equals(serverCity.getBane().getOwner().getGuild()) == false)
|
||||||
|
|||||||
@@ -135,15 +135,14 @@ public final class Bane {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Cannot place banestones underwater;
|
// Cannot place banestone underwater;
|
||||||
|
|
||||||
if (HeightMap.isLocUnderwater(player.getLoc())) {
|
if (HeightMap.isLocUnderwater(player.getLoc())) {
|
||||||
PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
|
PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// figure out which city we're standing on
|
// figure out which city zone we are standing on.
|
||||||
// must be within a city's seige Bounds
|
|
||||||
|
|
||||||
targetCity = ZoneManager.getCityAtLocation(player.getLoc());
|
targetCity = ZoneManager.getCityAtLocation(player.getLoc());
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user