159 Commits (134b651df835322ea34bf388c8bc9c5c5587fec4)

Author SHA1 Message Date
FatBoy-DOTC ef0e277f46 refactored AI variables from MBServerStatics 1 year ago
FatBoy-DOTC 99a4d87982 guard dogs 1 year ago
FatBoy-DOTC 1b94f3f71d guard dogs 1 year ago
FatBoy-DOTC b2ce937b3f guard minion spawn work 1 year ago
FatBoy-DOTC 5653776cb2 guard minions despawn at creation 1 year ago
FatBoy-DOTC 7b43440fae mobs start the game at their first patrol point index 1 year ago
FatBoy-DOTC 33c6f1c74d patrol point index 1 year ago
FatBoy-DOTC da378bf490 patrol point index 1 year ago
FatBoy-DOTC b3b7a78cec patrol point index 1 year ago
FatBoy-DOTC bfcdd3bf4b mobile default starting point 1 year ago
FatBoy-DOTC 3b3e89c98f NPC owner null check 1 year ago
FatBoy-DOTC 708d2e9fb3 building check fix 1 year ago
FatBoy-DOTC 11e373db6f treb fix 1 year ago
FatBoy-DOTC 3e659d981a Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR 2 years ago
FatBoy-DOTC 9b5573c210 guards get Mob.guardedCity assigned to 2 years ago
FatBoy-DOTC 932daa730a guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep 2 years ago
FatBoy-DOTC 584ad46b75 duplicate zoneMobSet additions fixed 2 years ago
FatBoy-DOTC f99698feda duplicate zoneMobSet additions fixed 2 years ago
FatBoy-DOTC 92a0af8dbb guard minion spawn timer scaling off barracks rank 2 years ago
FatBoy-DOTC c7e470166d guard captain and wall archer spawn times hard set at 450 and 900 respectively 2 years ago
FatBoy-DOTC db218139b3 scaling respawn timer for guard minions based on barracks rank 2 years ago
MagicBot 7dcefdf5d7 Contract moved to AbstractCharacter. 2 years ago
MagicBot 82aeba3a05 NPC rotations inherit building rotation. 2 years ago
MagicBot c56d5567f2 bugfix in quaternion math. 2 years ago
MagicBot 52160d48c4 Adding building rotation to mobile rotation. 2 years ago
MagicBot ce516f24c0 Contracted Mob/Npc rotation derived from slot position. 2 years ago
MagicBot 715abf1444 Building Location rotations are now a quaternion. 2 years ago
MagicBot e745c260f0 Positive rotation not negative. 2 years ago
MagicBot b7c2e09b81 Rotation slot location by building rotation. 2 years ago
MagicBot 48172fb220 Rotation slot location by building rotation. 2 years ago
MagicBot 44b99a8781 It's w not y. 2 years ago
MagicBot b8eb198b09 Pirate name related code moved to NPCmanager. 2 years ago
MagicBot 59cd2b0dc1 Bonus code removal. 2 years ago
FatBoy-DOTC 566bb8144a were guard contract ID in enum 2 years ago
FatBoy-DOTC 0b932119b0 guard work 2 years ago
FatBoy-DOTC 9fefebd4a3 wild mob naes and world NPC names corrected 2 years ago
FatBoy-DOTC d4e7a6691c removed unused nameOverride variable 2 years ago
FatBoy-DOTC 6868c9de24 player placed mobiles now show correct names 2 years ago
FatBoy-DOTC e52b8e894b guard minion logic work 2 years ago
FatBoy-DOTC 0bc41323b1 guard minions added to captains parentZone.zoneMobSet 2 years ago
FatBoy-DOTC 7ed0b8a052 wall archers given BehaviourType in initializeMob 2 years ago
MagicBot eee949de93 Naming update. 2 years ago
MagicBot b5e2848091 Location serialization matches NPC 2 years ago
MagicBot 1ab8540f73 Location serialization matches NPC 2 years ago
MagicBot c029a881e9 Location serialization matches NPC 2 years ago
MagicBot e18c046ee7 Parent zone required by db handler. 2 years ago
MagicBot 48d66a0d42 Integer division fix. Class cleanup. 2 years ago
MagicBot d454878245 BuildingModelBase no longer needed. 2 years ago
MagicBot cace195e18 Logic and comment cleanup. 2 years ago
MagicBot 129aff909c Update; mobile offsets within buildings. 2 years ago