336 Commits (2885457ea6b1482ad0071c073fe75f3edc4763dd)

Author SHA1 Message Date
MagicBot 2e5fa69942 Uppercase enum. 9 months ago
MagicBot 70e76d9a1a Handling of mobs not in buildings. 10 months ago
MagicBot 6a3bd89095 Handling of mobs not in buildings. 10 months ago
FatBoy-DOTC 7f6fbd2bff load mesh data and structure meshes 10 months ago
MagicBot 8bd406bcf4 Mobile implements Delayed interface 1 year ago
MagicBot 6b3c64faea Minions loaded for guard captain 1 year ago
MagicBot 95558371df Method inlined 1 year ago
FatBoy-DOTC 7654d5183a region lookup and height offset for AbstractCharacters when setLoc is called 1 year ago
FatBoy-DOTC 9b7fc0a93b region height work 1 year ago
FatBoy-DOTC 847e62dd27 setLoc now handles region assignment 1 year ago
FatBoy-DOTC d966d50bd5 removed duplicate variables in MobBase 1 year ago
FatBoy-DOTC 7e20db33f2 final guard stat revisions 1 year ago
FatBoy-DOTC c7abb4c920 stance modifiers for guards 1 year ago
FatBoy-DOTC df3964110a stances for guards 1 year ago
MagicBot 931d1992b6 Patrol points are reset each patrol. 1 year ago
MagicBot efec1b4444 Load data only. 1 year ago
MagicBot 9a6510c320 Minions now use copyonwrite collection. Slot agnostic. 1 year ago
FatBoy-DOTC ee6efc30a3 rune skill loading broken into static method in NPCManager 1 year ago
FatBoy-DOTC 0758bb5f38 SkillsBase are now cached when missing for mobs 1 year ago
FatBoy-DOTC 299d5725a6 lookup using name 1 year ago
FatBoy-DOTC d7c9b31ec7 indentation and comment 1 year ago
FatBoy-DOTC 6c78bee5c1 null check 1 year ago
FatBoy-DOTC dba0cbd5f9 skill type not name used 1 year ago
FatBoy-DOTC 0752e780f2 mobs load skills 1 year ago
FatBoy-DOTC 95c203b0ed load and apply mobbaseSkill 1 year ago
FatBoy-DOTC 449c5c5c77 infrastructure for mob skills loading 1 year ago
FatBoy-DOTC 9aff208403 guard captains to move tot heir first patrol point right away 1 year ago
MagicBot 71eeb3f6b8 Variable hidden elevated to abschar. 1 year ago
MagicBot 73a1ce083a Unused method removed. 1 year ago
MagicBot 22dacebc5e Override unnecessary. 1 year ago
MagicBot a4cab3565a Value cannot be null. Set early in runafterload. 1 year ago
MagicBot 70a0ed135b Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions. 1 year ago
FatBoy-DOTC 7079bb6a63 resist loading refactored as static method to NPCManager 1 year ago
FatBoy-DOTC 0ab5827ee5 mobs to load equipment resists 1 year ago
FatBoy-DOTC c5443f622c utilization and assignment of aiAgentType 1 year ago
FatBoy-DOTC e4aa276cca cleanup old code 1 year ago
FatBoy-DOTC 90ff2d679e create and use applyMobbaseEffects method, remove old unused methods 1 year ago
MagicBot 2945fa3a47 Class reformat and removal of try block. 1 year ago
MagicBot ab1541e741 Class not needed on login server. 1 year ago
MagicBot 3aeaa709a5 Comment cleanup 1 year ago
MagicBot 91e627df6b AI moved to top of runafterload. 1 year ago
MagicBot d0795e9e1c Rework of agent type init in runafterload. Only used for 2 instances from disk. 1 year ago
MagicBot 25c0e48181 Loot bypass now uses agent type. 1 year ago
MagicBot 0d43c3620d Value is set earlier. 1 year ago
MagicBot 2f6137f8df Minion agent type set properly. 1 year ago
FatBoy-DOTC 2843b86a93 Moved agent type to top of constructor. 1 year ago
MagicBot 55c6e3cf93 Refactored out duplicate power collection. 1 year ago
MagicBot 7fc0d27c3c Siege engine agent type set properly. 1 year ago
MagicBot 1ac76cfcd8 isPlayerguard refactored to derive from agenttype. 1 year ago
MagicBot c8ed04aaaf Refactor to separate persistence and write fsm to table. 1 year ago