MagicBot
|
2e5fa69942
|
Uppercase enum.
|
9 months ago |
MagicBot
|
70e76d9a1a
|
Handling of mobs not in buildings.
|
10 months ago |
MagicBot
|
6a3bd89095
|
Handling of mobs not in buildings.
|
10 months ago |
FatBoy-DOTC
|
7f6fbd2bff
|
load mesh data and structure meshes
|
10 months ago |
MagicBot
|
8bd406bcf4
|
Mobile implements Delayed interface
|
1 year ago |
MagicBot
|
6b3c64faea
|
Minions loaded for guard captain
|
1 year ago |
MagicBot
|
95558371df
|
Method inlined
|
1 year ago |
FatBoy-DOTC
|
7654d5183a
|
region lookup and height offset for AbstractCharacters when setLoc is called
|
1 year ago |
FatBoy-DOTC
|
9b7fc0a93b
|
region height work
|
1 year ago |
FatBoy-DOTC
|
847e62dd27
|
setLoc now handles region assignment
|
1 year ago |
FatBoy-DOTC
|
d966d50bd5
|
removed duplicate variables in MobBase
|
1 year ago |
FatBoy-DOTC
|
7e20db33f2
|
final guard stat revisions
|
1 year ago |
FatBoy-DOTC
|
c7abb4c920
|
stance modifiers for guards
|
1 year ago |
FatBoy-DOTC
|
df3964110a
|
stances for guards
|
1 year ago |
MagicBot
|
931d1992b6
|
Patrol points are reset each patrol.
|
1 year ago |
MagicBot
|
efec1b4444
|
Load data only.
|
1 year ago |
MagicBot
|
9a6510c320
|
Minions now use copyonwrite collection. Slot agnostic.
|
1 year ago |
FatBoy-DOTC
|
ee6efc30a3
|
rune skill loading broken into static method in NPCManager
|
1 year ago |
FatBoy-DOTC
|
0758bb5f38
|
SkillsBase are now cached when missing for mobs
|
1 year ago |
FatBoy-DOTC
|
299d5725a6
|
lookup using name
|
1 year ago |
FatBoy-DOTC
|
d7c9b31ec7
|
indentation and comment
|
1 year ago |
FatBoy-DOTC
|
6c78bee5c1
|
null check
|
1 year ago |
FatBoy-DOTC
|
dba0cbd5f9
|
skill type not name used
|
1 year ago |
FatBoy-DOTC
|
0752e780f2
|
mobs load skills
|
1 year ago |
FatBoy-DOTC
|
95c203b0ed
|
load and apply mobbaseSkill
|
1 year ago |
FatBoy-DOTC
|
449c5c5c77
|
infrastructure for mob skills loading
|
1 year ago |
FatBoy-DOTC
|
9aff208403
|
guard captains to move tot heir first patrol point right away
|
1 year ago |
MagicBot
|
71eeb3f6b8
|
Variable hidden elevated to abschar.
|
1 year ago |
MagicBot
|
73a1ce083a
|
Unused method removed.
|
1 year ago |
MagicBot
|
22dacebc5e
|
Override unnecessary.
|
1 year ago |
MagicBot
|
a4cab3565a
|
Value cannot be null. Set early in runafterload.
|
1 year ago |
MagicBot
|
70a0ed135b
|
Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions.
|
1 year ago |
FatBoy-DOTC
|
7079bb6a63
|
resist loading refactored as static method to NPCManager
|
1 year ago |
FatBoy-DOTC
|
0ab5827ee5
|
mobs to load equipment resists
|
1 year ago |
FatBoy-DOTC
|
c5443f622c
|
utilization and assignment of aiAgentType
|
1 year ago |
FatBoy-DOTC
|
e4aa276cca
|
cleanup old code
|
1 year ago |
FatBoy-DOTC
|
90ff2d679e
|
create and use applyMobbaseEffects method, remove old unused methods
|
1 year ago |
MagicBot
|
2945fa3a47
|
Class reformat and removal of try block.
|
1 year ago |
MagicBot
|
ab1541e741
|
Class not needed on login server.
|
1 year ago |
MagicBot
|
3aeaa709a5
|
Comment cleanup
|
1 year ago |
MagicBot
|
91e627df6b
|
AI moved to top of runafterload.
|
1 year ago |
MagicBot
|
d0795e9e1c
|
Rework of agent type init in runafterload. Only used for 2 instances from disk.
|
1 year ago |
MagicBot
|
25c0e48181
|
Loot bypass now uses agent type.
|
1 year ago |
MagicBot
|
0d43c3620d
|
Value is set earlier.
|
1 year ago |
MagicBot
|
2f6137f8df
|
Minion agent type set properly.
|
1 year ago |
FatBoy-DOTC
|
2843b86a93
|
Moved agent type to top of constructor.
|
1 year ago |
MagicBot
|
55c6e3cf93
|
Refactored out duplicate power collection.
|
1 year ago |
MagicBot
|
7fc0d27c3c
|
Siege engine agent type set properly.
|
1 year ago |
MagicBot
|
1ac76cfcd8
|
isPlayerguard refactored to derive from agenttype.
|
1 year ago |
MagicBot
|
c8ed04aaaf
|
Refactor to separate persistence and write fsm to table.
|
1 year ago |