FatBoy-DOTC
99a4d87982
guard dogs
1 year ago
FatBoy-DOTC
1b94f3f71d
guard dogs
1 year ago
FatBoy-DOTC
b2ce937b3f
guard minion spawn work
1 year ago
FatBoy-DOTC
5653776cb2
guard minions despawn at creation
1 year ago
FatBoy-DOTC
7b43440fae
mobs start the game at their first patrol point index
1 year ago
FatBoy-DOTC
33c6f1c74d
patrol point index
1 year ago
FatBoy-DOTC
da378bf490
patrol point index
1 year ago
FatBoy-DOTC
b3b7a78cec
patrol point index
1 year ago
FatBoy-DOTC
bfcdd3bf4b
mobile default starting point
1 year ago
FatBoy-DOTC
3b3e89c98f
NPC owner null check
1 year ago
FatBoy-DOTC
708d2e9fb3
building check fix
1 year ago
FatBoy-DOTC
11e373db6f
treb fix
1 year ago
FatBoy-DOTC
3e659d981a
Patrol wait determined by MBServerStatics.AI_PATROL_DIVISOR
...
mob cast chance now determined by MBStatics.AI_POWER_CHANCE
mob cast cooldown now determined by MBServerStatics.AI_POWER_DIVISOR
guards use normal mob damage calculations
2 years ago
FatBoy-DOTC
9b5573c210
guards get Mob.guardedCity assigned to
2 years ago
FatBoy-DOTC
932daa730a
guards use highbred City._playerMemory.size() and Mob.playerAgroMap to go to sleep
2 years ago
FatBoy-DOTC
584ad46b75
duplicate zoneMobSet additions fixed
2 years ago
FatBoy-DOTC
f99698feda
duplicate zoneMobSet additions fixed
2 years ago
FatBoy-DOTC
92a0af8dbb
guard minion spawn timer scaling off barracks rank
2 years ago
FatBoy-DOTC
c7e470166d
guard captain and wall archer spawn times hard set at 450 and 900 respectively
2 years ago
FatBoy-DOTC
db218139b3
scaling respawn timer for guard minions based on barracks rank
2 years ago
MagicBot
7dcefdf5d7
Contract moved to AbstractCharacter.
...
Arty tower restricted to a single tower captain.
2 years ago
MagicBot
82aeba3a05
NPC rotations inherit building rotation.
2 years ago
MagicBot
c56d5567f2
bugfix in quaternion math.
2 years ago
MagicBot
52160d48c4
Adding building rotation to mobile rotation.
2 years ago
MagicBot
ce516f24c0
Contracted Mob/Npc rotation derived from slot position.
2 years ago
MagicBot
715abf1444
Building Location rotations are now a quaternion.
2 years ago
MagicBot
e745c260f0
Positive rotation not negative.
2 years ago
MagicBot
b7c2e09b81
Rotation slot location by building rotation.
2 years ago
MagicBot
48172fb220
Rotation slot location by building rotation.
2 years ago
MagicBot
44b99a8781
It's w not y.
2 years ago
MagicBot
b8eb198b09
Pirate name related code moved to NPCmanager.
2 years ago
MagicBot
59cd2b0dc1
Bonus code removal.
2 years ago
FatBoy-DOTC
566bb8144a
were guard contract ID in enum
2 years ago
FatBoy-DOTC
0b932119b0
guard work
2 years ago
FatBoy-DOTC
9fefebd4a3
wild mob naes and world NPC names corrected
2 years ago
FatBoy-DOTC
d4e7a6691c
removed unused nameOverride variable
2 years ago
FatBoy-DOTC
6868c9de24
player placed mobiles now show correct names
2 years ago
FatBoy-DOTC
e52b8e894b
guard minion logic work
2 years ago
FatBoy-DOTC
0bc41323b1
guard minions added to captains parentZone.zoneMobSet
2 years ago
FatBoy-DOTC
7ed0b8a052
wall archers given BehaviourType in initializeMob
2 years ago
MagicBot
eee949de93
Naming update.
2 years ago
MagicBot
b5e2848091
Location serialization matches NPC
2 years ago
MagicBot
1ab8540f73
Location serialization matches NPC
2 years ago
MagicBot
c029a881e9
Location serialization matches NPC
2 years ago
MagicBot
e18c046ee7
Parent zone required by db handler.
2 years ago
MagicBot
48d66a0d42
Integer division fix. Class cleanup.
2 years ago
MagicBot
d454878245
BuildingModelBase no longer needed.
2 years ago
MagicBot
cace195e18
Logic and comment cleanup.
2 years ago
MagicBot
129aff909c
Update; mobile offsets within buildings.
2 years ago
MagicBot
6cfd078469
Removed old methods from codepath.
2 years ago