2150 Commits (9c64dbb70c264e0420fb081dde6a43197b157ad2)

Author SHA1 Message Date
FatBoy-DOTC 6a03b58aa6 pet AI logic 2 years ago
FatBoy-DOTC e38be1e18f pet movement logic 2 years ago
FatBoy-DOTC 1ff42b775c added hamlet guard logic 2 years ago
FatBoy-DOTC cfe8d20d2b added barracks list to city object 2 years ago
FatBoy-DOTC aa8f59f6f7 wall archer debugging 2 years ago
FatBoy-DOTC f3b6f5595b logic for wall archers fix 2 years ago
FatBoy-DOTC 0448448263 logic for wall archers 2 years ago
FatBoy-DOTC 0914580bea Gave Wall Archers mob AI 2 years ago
FatBoy-DOTC 914575a360 guard minion spawning work 2 years ago
FatBoy-DOTC 259025d572 guard recall off city grid 2 years ago
FatBoy-DOTC aa3c70ae31 guard minions AI 2 years ago
FatBoy-DOTC 2f4b675a2c added mob fsm data to mob 2 years ago
MagicBot 662d1d2b85 Enum moved to Enum. 2 years ago
FatBoy-DOTC 6e92836deb GuardCaptain aggro rules 2 years ago
FatBoy-DOTC b1bd09bfc4 GuardCaptain flag in run after load 2 years ago
FatBoy-DOTC 7e08a3d8ab GuardCaptain flag when slotting in barracks 2 years ago
FatBoy-DOTC cb5c2c668a load guard in barracks 2 years ago
FatBoy-DOTC c93f932caa fixed spelling error in MObBehaviourType enum 2 years ago
FatBoy-DOTC f855ec9a19 fsm lookup changes 2 years ago
FatBoy-DOTC 6817c3dffe moved fsm lookup to runAfterLoad 2 years ago
FatBoy-DOTC c17f745461 moved fsm lookup to runAfterLoad 2 years ago
FatBoy-DOTC 664b5fea73 logger addition for mob 2 years ago
FatBoy-DOTC 3c118ed88b unecessary try removal 2 years ago
FatBoy-DOTC 1d965c0785 remove test code, added guard captain and minion behaviour flags 2 years ago
FatBoy-DOTC eb20d926e3 guard aggro logic 2 years ago
FatBoy-DOTC 0ee7507467 new chase logic for mobs 2 years ago
FatBoy-DOTC c1bba30dec cleanup old patrol code 2 years ago
FatBoy-DOTC db0e9d1847 add random 10-15 delay between patrolling for mobs 2 years ago
FatBoy-DOTC ef74d1ae8c init. patrol points list 2 years ago
FatBoy-DOTC 0779fbab87 implement new patrol system 2 years ago
FatBoy-DOTC 028135f859 new mob patrolling system 2 years ago
FatBoy-DOTC cfa59d8012 pet AI implemented 2 years ago
FatBoy-DOTC ca40d7a71d added ./aiinfo command for debugging new AI system 2 years ago
FatBoy-DOTC ccd6032c15 added ./aiinfo command for debugging new AI system 2 years ago
FatBoy-DOTC ecec3833c4 added ./aiinfo command for debugging new AI system 2 years ago
FatBoy-DOTC 98eb557c58 added none to behaviour type for mobs and defuated RS constructor for mobs 2 years ago
FatBoy-DOTC f75323e7e2 LootManager cleanup + say message for mobs calling for help 2 years ago
FatBoy-DOTC c8c275bcd5 added equip dropping on mobs to LootManager 2 years ago
FatBoy-DOTC ca9a72e338 cleaned up testing code 2 years ago
FatBoy-DOTC aaff8e7d6b cleaned up some aggro rules 2 years ago
FatBoy-DOTC f9205eb4e2 added default behaviourType to "Simple" for mobs. added respawn logic 2 years ago
MagicBot de3818aef6 Equip lookups now use bootymap 2 years ago
MagicBot 5d0166a29a EquipmentSets merged into bootySet system. 2 years ago
FatBoy-DOTC 98f0928a4b replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes 2 years ago
MagicBot 23a07175e5 Single map color stored as hex string. 2 years ago
MagicBot beff5c3e06 Refactored aggro system to use Monstertype. 2 years ago
MagicBot 6b62c90bc8 NONE is not needed for a BitSet. 0 is just empty. 2 years ago
MagicBot ef6bb65e73 NONE is not needed for a BitSet. 0 is just empty. 2 years ago
MagicBot 6f82ee24d9 MonsterType fields added to ./info 2 years ago
MagicBot 97165bbdfe Aggro fields combined in RunAfterLoad 2 years ago